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Bug Graphics.DrawMesh & Editor pause: No Mesh visible anymore

Discussion in 'General Graphics' started by ManuelRauber, Nov 18, 2022.

  1. ManuelRauber

    ManuelRauber

    Joined:
    Apr 3, 2015
    Posts:
    122
    Hi there!

    I'm using Graphics.DrawMesh to render my mesh instead of using a GameObject with a MeshFilter/MeshRenderer.

    I execute Graphics.DrawMesh in a MonoBehaviour's LateUpdate. As soon as I enter Pause-Mode in Editor, the mesh is not visible anymore.

    I've found this issue (https://issuetracker.unity3d.com/is...graphics-dot-drawmesh-disappear-while-pausing) where it reads:

    So I thought that the mesh should be visible and this may be a regression bug again or am I missing something else?

    Thanks! :)
     
    fukunaga likes this.