Search Unity

Graphics.DrawMesh deprecated in 2017.3.1f1?

Discussion in 'General Graphics' started by mgooding, Feb 16, 2018.

  1. mgooding

    mgooding

    Joined:
    Mar 6, 2014
    Posts:
    10
  2. mgooding

    mgooding

    Joined:
    Mar 6, 2014
    Posts:
    10
    ... and a few minutes later I see my mistake. The deprecated overloads don't have materials so they must be using the active material state under the hood, and are immediate-mode I suppose.

    Leaving this here in case someone else ends up searching with the same question.