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Graphics Corruption When Position Tracing Is Disabled On Oculus Rift

Discussion in 'AR/VR (XR) Discussion' started by drewhong, Apr 12, 2019.

  1. drewhong

    drewhong

    Joined:
    Jun 21, 2017
    Posts:
    5
    I encountered this weird rendering issue on Oculus Rift. It's really easy to reproduce and I found nothing related on the internet.

    1. Create a new scene and put some object inside
    2. Delete Main Camera and drag in OVRCameraRig
    3. Disable "Use Position Tracking" in OVR Manager

    Everything looks fine in the editor but in the headset there's a black hole (depends on the object you put in) with rough edges that moves when the HMD rotates vertically.

    I've tried it on two computers. Both gave the same result. My unity version is 2019.1.0b5. 2018.3.7 also gives the same result.

    Attached is a picture in the HMD I took using a phone.

    Any thought on this? Any help would be appreciated!
     

    Attached Files:

  2. pablens

    pablens

    Joined:
    Dec 18, 2012
    Posts:
    1
    Hi,

    I am having the same problem. Did you fix it?

    Regards
     
  3. jolanbar

    jolanbar

    Joined:
    Sep 23, 2019
    Posts:
    6
    Hi,

    I'm having this issue too and I need to do a seated experience with a locked camera for the headset.
    Someone did find a fix ?

    Thanks