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Graphics.CopyTexture reported fixed twice, still broken..

Discussion in '2018.3 Beta' started by jbooth, Dec 8, 2018.

  1. jbooth

    jbooth

    Joined:
    Jan 6, 2014
    Posts:
    4,428
    beta 12 and the latest f0 both report the Graphics.CopyTexture bug introduced in beta5 as fixed, but it’s still broken.

    Additionally, a user reports this bug has also been back ported to the latest 2018.2 version.
     
  2. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    2,252
    Could you please submit a bug report with a reproduction project? The previous repros that were sent to us no longer reproduce.
     
  3. transat

    transat

    Joined:
    May 5, 2018
    Posts:
    772
    Working for me on f1.
     
    LeonhardP likes this.
  4. jbooth

    jbooth

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    Jan 6, 2014
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    Sure; I’ll get one in by Monday
     
    LeonhardP likes this.
  5. gecko

    gecko

    Joined:
    Aug 10, 2006
    Posts:
    2,104
    Has anyone submitted a repro yet?
     
  6. jbooth

    jbooth

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    4,428
    So DXT works on my OSX machine in f0, however, some used have reported it not working for them, or other formats not working. Unfortunately I haven't had a chance to create a test case yet.
     
  7. gecko

    gecko

    Joined:
    Aug 10, 2006
    Posts:
    2,104
    I just opened my project in f1 (on Windows) and still get the 'TextureCompressionQuality' is an ambiguous reference between 'UnityEditor.TextureCompressionQuality' and 'UnityEngine.TextureCompressionQuality' error.
     
  8. jbooth

    jbooth

    Joined:
    Jan 6, 2014
    Posts:
    4,428
    That’s unrelated and can be fixed by updating to the latest version of MicroSplat.
     
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