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Question Graphics.CopyTexture could not find source D3D11

Discussion in 'High Definition Render Pipeline' started by JediNizar, Aug 4, 2022.

  1. JediNizar

    JediNizar

    Joined:
    Nov 13, 2016
    Posts:
    110
    Hi,
    I'm using unity 2022.1.11f1 and I'm using Linear color space. I get the following error each time I run my scene
    Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet?
    I googled and I found "solution" :
    1. In the Project View, navigate to the Assets/Settings folder.

    2. Right click and select Create...Rendering...High Definition Render Pipeline Resources to create an HDRP resources object.

    3. Back in the Project View, select the HDRenderPipelineAsset object to open its inspector.

    4. Drag and drop the new resources object into the Render Pipeline Resources field in the pipeline asse
    but I cannot find step 3 in unity 2022 High Definition Render Pipeline Resources
    can any body help please
     
  2. JediNizar

    JediNizar

    Joined:
    Nov 13, 2016
    Posts:
    110