As MR-Heavy originally asked on the shadergraph thread - with no answer as far as I know: "Is it any good way to force "Graphics.Blit(Texture2D, RenderTexture, Material); " work with shader graph's unlit shader?" @MR-Heavy, have you found a solution yet? I tried wyatttt 's method and got your results. @wyatttt, do you have any more ideas? All suggestions are appreciated. HDRP and Shadergraph on 6.9.1 in 2019.2.0b9. Can upgrade if necessary.