Hii everyone, I have a query regarding Graphics.Blit() call for android. Here are the brief of the process:- We are using Graphics.Blit(Texture source, RenderTexture dest, Material mat) to copy data from source texture to destination texture with a shader. This call is working in editor mode & for windows platform. But, in android platform, we don't see any content in destination texture. We are making this call in Update() call. Any suggestions to make it work in android platform? Any feedback regarding this will be helpful.