Hi i got a problem. The Graphics.Blit call behaves very badly in the Oculus Quest and Open XR environments. My task is to display a mono image over the image. OnGui doesn't work, so I'm using Graphics.Blit. In OpenXR, the image has strange twitching, although it is refreshed. On the Oculus Quest, the picture is skewed due to the asymmetric fov. Is there a way to render the texture render directly to the eye, bypassing XR plugins or calling it at the end? At the moment I am calling Graphics.Blit (source, destination, material, 1) on OnRenderImage, where the source is RenderTexture from another camera. Built-in pipeline.