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Graphics API vulkan on android not documentated

Discussion in 'Documentation' started by ArnoPlays252, Jul 2, 2020.

  1. ArnoPlays252

    ArnoPlays252

    Joined:
    Jan 12, 2019
    Posts:
    13
    Yo everyone , i am experiencing a weird issue ,
    Whenever i use OpenGle3 for my android game , everything is normal , but when vulkan is used (wich i need for personal reasons) , there seems to be a farclipplane wich is closer , but it doesnt cull transparent shaders for some reason. Is this a bug ? i would appreciate help :)
     
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