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Question Graphics API vulkan on android has different camera clipplane URP

Discussion in 'Universal Render Pipeline' started by ArnoPlays252, Jul 2, 2020.

  1. ArnoPlays252

    ArnoPlays252

    Joined:
    Jan 12, 2019
    Posts:
    14
    Yo everyone , i am experiencing a weird issue ,
    Whenever i use OpenGle3 for my android game , everything is normal , but when vulkan is used (wich i need for personal reasons) , there seems to be a farclipplane wich is closer , but it doesnt cull transparent shaders for some reason. Is this a bug ? I think its important to note that this is in the URP,
    i would appreciate help :)
     
  2. ArnoPlays252

    ArnoPlays252

    Joined:
    Jan 12, 2019
    Posts:
    14