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Graphics: Added GPU Skinning via compute on Vulkan, D3D12, PS4 and Xbox One.

Discussion in '2017.2 Beta' started by ahmidou, Jul 26, 2017.

  1. ahmidou

    ahmidou

    Joined:
    Sep 17, 2012
    Posts:
    87
    Hi, wouldn't that be the opportunity to open the Skinned Mesh Renderer so it's easier to add our own?
    I'm thinking about dual quaternion, more than 8 bones/vertex, etc....