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Graphics: Added GPU Skinning via compute on Vulkan, D3D12, PS4 and Xbox One.

Discussion in '2017.2 Beta' started by ahmidou, Jul 26, 2017.

  1. ahmidou


    Sep 17, 2012
    Hi, wouldn't that be the opportunity to open the Skinned Mesh Renderer so it's easier to add our own?
    I'm thinking about dual quaternion, more than 8 bones/vertex, etc....