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GraphicRaycaster broken in 4.6.4p1

Discussion in 'UGUI & TextMesh Pro' started by iivo_k, Apr 2, 2015.

  1. iivo_k

    iivo_k

    Joined:
    Jan 28, 2013
    Posts:
    314
    If an UI object is disabled when instantiated, it still blocks raycasts.

    Repro scene attached (there's a disabled panel that blocks the left half of the button).

    Case number 686078.
     

    Attached Files:

  2. dchau_hh

    dchau_hh

    Joined:
    Jan 22, 2014
    Posts:
    24
  3. iivo_k

    iivo_k

    Joined:
    Jan 28, 2013
    Posts:
    314
    Not fixed in 4.6.4p2. Kinda expected them to see this as critical priority show-stopper bug, that would be fixed immediately...
     
  4. KnuckleCracker

    KnuckleCracker

    Joined:
    Dec 27, 2011
    Posts:
    78
    Yeah... this is a big deal. Wish I had read this post before going from 4.6.3 to 4.6.4p2. Breaks my main menu (and many other things) since I have popup dialogs and stuff that are disabled by default... but they are still blocking input.
     
  5. eezSZI

    eezSZI

    Joined:
    Nov 16, 2012
    Posts:
    121
    Seeing this too. Breaks our menu as well.
     
  6. MrEsquire

    MrEsquire

    Joined:
    Nov 5, 2013
    Posts:
    2,712
    Shocker thats not fixed in patch 2 - we need the patch fixes, why UI team always sleeping!
     
  7. DevAdelchi

    DevAdelchi

    Joined:
    Dec 11, 2014
    Posts:
    10
    Do we really have to wait another week for a patch?! This should of be a priority!
    Many people have pop up dialogs or messages in their games!
     
    MrEsquire likes this.
  8. Jasqui

    Jasqui

    Joined:
    May 2, 2014
    Posts:
    3
    I can't believe I have to wait another week to see if they'll fix this... It's the only thing that's holding me from publishing my game. I could use a previous version where this doesn't happen, but I was interested in some other things these patch have included aswell.
     
    MrEsquire likes this.