Hi, I am making a game and I am adding VR feature into it. But after the game were test in VR, everything gone wrong. From the video you can see there are bright lines(glitches?) that moving on the texture all over the places. And the testing character model I made have some part of the skin that should be not visible underneath the clothes are visible when camera is far away. The material I use is Toon/Basic from Unity Standard Assets. The graphical setting is set to very high and the anti aliasing is 8x but its still heavily edgy... What have I done wrong? Sorry its my first time making into VR. Sorry for the quality for my mobile screen recorder
@BiggerInsideVR I had tried using LWRP but the whole game didn't even rendered out (Player appear in the default Unity background scene).
If you are running your app on a mobile device, you should be looking to optimize your project; 1. Merge meshes 2. Bake lighting 3. Reduce texture size ASTC 4. Oclussion Culling 5. Set the graphical settings to low
Oh hey, I recognize this. Is this on Daydream? Under Player Settings -> XR Settings try increasing the depth format from 16 bits to 24 bits.
@V-J Thanks for you advises, I will try those that are possible solution to m projects. @jackpr Thanks ! It seems that it solve my see-through problems! It works like a wonder with just a change! Oh, this game is on Cardboard.
Maybe you need to change your materials to LWRP material, because the pipeline won't render unity standard material. If not this problem, then I have no idea what's the problem. Maybe there are few setting on graphical and player. But for my project I decide not to use LWRP for now.