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Graphical distortion on Android build

Discussion in 'Universal Render Pipeline' started by cado82, Sep 28, 2021.

  1. cado82

    cado82

    Joined:
    Jul 29, 2020
    Posts:
    25
    Apologies in advance for the bad images but I cannot figure out what is causing this distortion when 2 materials get too close to each other. It gets worse the further the camera is away too.

    The first picture you can see where the water meets the river and the on the lilies in the river.
    The second picture is a zoomed out view where the entire water plane is visible through the ground.

    IMG_3487.JPG IMG_3488.JPG

    Has anyone seen this before? I am using URP with Unity 2020.3.15f2 and this is running on a OnePlus Nord N100 but I also have members of my team experiencing this issue on their Android tablets and phones. The issue isn't present on iOS.