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Graphical "banding" in 2018 and not 2017

Discussion in '2018.2 Beta' started by adamz, May 2, 2018.

  1. adamz

    adamz

    Joined:
    Jul 18, 2007
    Posts:
    1,023
    Hi,

    I have two new projects, both running linear/Deferred and the Directional Light rotated the same. In the latest 2018, I get graphical "banding" on her chest (actually all over the mesh), but in 2017 I do not. Thoughts?

    Thanks
     

    Attached Files:

  2. kemalakay

    kemalakay

    Unity Technologies

    Joined:
    Jul 12, 2016
    Posts:
    224
    Hi @adamz,

    I think those are the biasing settings in the Directional light and settings have been "reverted" to default in latest 2018.1. Can you please use these values for your realtime directional light and see if it resolves your problem?

    Bias: 0,05
    Normal Bias: 0,4
    Near Plane: 0,2

    Please let us know about your results. Thanks!
     
    optimise and LeonhardP like this.
  3. adamz

    adamz

    Joined:
    Jul 18, 2007
    Posts:
    1,023
    Normal Bias was the issue. Thanks!
     
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