Hello, We encounter a graphical problem with our 2D isometric pixel art game on Unity. We export Aseprite software images in 100% and they have no defects. By importing images into Unity, we have problems with pixels. The ratio 1: 1 of the pixel no longer seems to be respected. We have deformations by zooming in or out of the game. The "perfect pixel" option is enabled in Unity. In the example, we see the problem on the eyes of the character and on the bridge. Thank you in advance for your help !
just a reminder for avoiding confusion: iso means this: https://en.wikipedia.org/wiki/International_Organization_for_Standardization - not isometric...