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Graphic.DrawMesh and dynamic batching

Discussion in 'Scripting' started by Heisenbug, Jun 30, 2014.

  1. Heisenbug

    Heisenbug

    Joined:
    Aug 31, 2012
    Posts:
    40
    I've read a couple of threads asserting that Graphic.DrawMesh will break dynamic batching.
    The official documentation doesn't state anything about that.

    Because of the meshes are not drawn immediately, but just submit for rendering like any other object, I was wondering if this is really true. (If yes, maybe it worth to be documented).

    If drawing through Graphic.DrawMesh does something different from a normal instantiated Renderer, is there something else we should be aware of (in relation to performances/batching/whatever)?