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Graph Development Interface

Discussion in 'Assets and Asset Store' started by LucaHofmann, Oct 12, 2016.

  1. LucaHofmann

    LucaHofmann

    Joined:
    Feb 24, 2015
    Posts:
    12
    Hey,
    I just released my first Asset Store package. It is a visual node editor called Graph Development Interface.
    social media.png

    It enables you to dynamically edit parts of your project logic by combining nodes using a visual editor. Game designers can manipulate calculations to easily balance your game without writing on line of code. GDI already contains a set of nodes to define and create complex procedural landscapes.

    Take a look at the trailer:


    Take a look at the procedural landscape generation capabilities:


    Go to the Asset Store page!
     
  2. toto007

    toto007

    Joined:
    Jul 18, 2014
    Posts:
    22
    Hi, Can I use this tools in playmode ?
     
  3. LucaHofmann

    LucaHofmann

    Joined:
    Feb 24, 2015
    Posts:
    12
    Yes you can. There are two things to mention:
    1. The vertex shader that is used is outdated for newer Unity versions. This does not break the functionality of the node editor itself. You can update the vertex shader from here.
    2. You can use it in play mode but if you want to compile the game you need to annotate some code parts with #if UNITY_EDITOR because the editor assembly is not put into those builds.
     
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