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Bug gradle error Unity android

Discussion in 'Android' started by GaboFacil3D, Aug 1, 2023.

  1. GaboFacil3D

    GaboFacil3D

    Joined:
    Jan 15, 2020
    Posts:
    19
    Hello, I wanted to see if someone could help me with an error that I am having when I want to compile for android, I have already tried everything I found in videos and forums, I will leave images of the error, it is an application for quest 2
    Unity Version: 2020.3.36f1
    The strange thing is that it only gives me this error when I want to compile in this specific project, because when I create a project totally from 0 in the same version and try to compile for android using exactly the same settings and preferences it doesn't give me the error in the project empty but in the original project yes.
    upload_2023-8-1_14-7-0.png
    upload_2023-8-1_14-9-21.png
     
  2. Tomas1856

    Tomas1856

    Unity Technologies

    Joined:
    Sep 21, 2012
    Posts:
    3,679
    2020.3.36f1 is no longer supported, please update to 2021 LTS and see if it fixes your problem.
     
  3. GaboFacil3D

    GaboFacil3D

    Joined:
    Jan 15, 2020
    Posts:
    19
    I changed the version of unity to 2021.3.20f1 and I got this error message
     
  4. GaboFacil3D

    GaboFacil3D

    Joined:
    Jan 15, 2020
    Posts:
    19
    I solved the previous problem and tried to build and I got the same error, do you know why this happens or what other solution exists?
    upload_2023-8-1_16-35-17.png
     
  5. Tomas1856

    Tomas1856

    Unity Technologies

    Joined:
    Sep 21, 2012
    Posts:
    3,679
    Please attach Editor.log, your screenshot doesn't contain error contents.
     
  6. GaboFacil3D

    GaboFacil3D

    Joined:
    Jan 15, 2020
    Posts:
    19
    this is the first mistake:
    Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use --status for details

    > Configure project :launcher
    WARNING: The option setting 'android.enableR8=false' is deprecated.
    It will be removed in version 5.0 of the Android Gradle plugin.
    You will no longer be able to disable R8
    Exception while marshalling C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\30.0.2\package.xml. Probably the SDK is read-only
    Exception while marshalling C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-only
    Exception while marshalling C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-29\package.xml. Probably the SDK is read-only
    Exception while marshalling C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-30\package.xml. Probably the SDK is read-only
    Exception while marshalling C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-only
    Exception while marshalling C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\30.0.2\package.xml. Probably the SDK is read-only
    Exception while marshalling C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-only
    Exception while marshalling C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-29\package.xml. Probably the SDK is read-only
    Exception while marshalling C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-30\package.xml. Probably the SDK is read-only
    Exception while marshalling C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-only

    > Task :launcher:preBuild UP-TO-DATE
    > Task :unityLibrary:preBuild UP-TO-DATE
    > Task :unityLibrary:preReleaseBuild UP-TO-DATE
    > Task :launcher:preReleaseBuild UP-TO-DATE
    > Task :unityLibrary:compileReleaseAidl NO-SOURCE
    > Task :unityLibrary:packageReleaseRenderscript NO-SOURCE
    > Task :launcher:generateReleaseBuildConfig UP-TO-DATE
    > Task :unityLibrary:compileReleaseRenderscript NO-SOURCE
    > Task :launcher:compileReleaseAidl NO-SOURCE
    > Task :launcher:compileReleaseRenderscript NO-SOURCE
    > Task :unityLibrary:generateReleaseResValues UP-TO-DATE
    > Task :unityLibrary:generateReleaseResources UP-TO-DATE
    > Task :launcher:javaPreCompileRelease UP-TO-DATE
    > Task :launcher:generateReleaseResValues UP-TO-DATE
    > Task :launcher:generateReleaseResources UP-TO-DATE
    > Task :launcher:createReleaseCompatibleScreenManifests UP-TO-DATE
    > Task :launcher:extractDeepLinksRelease UP-TO-DATE
    > Task :unityLibrary:packageReleaseResources UP-TO-DATE
    > Task :launcher:prepareLintJar UP-TO-DATE
    > Task :unityLibrary:extractDeepLinksRelease UP-TO-DATE
    > Task :unityLibrary:processReleaseManifest UP-TO-DATE
    > Task :launcher:mergeReleaseResources UP-TO-DATE
    > Task :launcher:processReleaseManifest UP-TO-DATE
    > Task :unityLibrary:compileReleaseLibraryResources UP-TO-DATE
    > Task :unityLibrary:parseReleaseLocalResources UP-TO-DATE
    > Task :launcher:desugarReleaseFileDependencies UP-TO-DATE
    > Task :launcher:checkReleaseDuplicateClasses UP-TO-DATE
    > Task :launcher:mergeReleaseShaders UP-TO-DATE
    > Task :unityLibrary:generateReleaseBuildConfig UP-TO-DATE
    > Task :launcher:compileReleaseShaders NO-SOURCE
    > Task :unityLibrary:javaPreCompileRelease UP-TO-DATE
    > Task :unityLibrary:prepareLintJarForPublish UP-TO-DATE
    > Task :launcher:mergeExtDexRelease UP-TO-DATE
    > Task :launcher:generateReleaseAssets UP-TO-DATE
    > Task :unityLibrary:mergeReleaseShaders UP-TO-DATE
    > Task :launcher:processReleaseJavaRes NO-SOURCE
    > Task :unityLibrary:compileReleaseShaders NO-SOURCE
    > Task :unityLibrary:generateReleaseAssets UP-TO-DATE
    > Task :launcher:collectReleaseDependencies UP-TO-DATE
    > Task :launcher:sdkReleaseDependencyData UP-TO-DATE
    > Task :launcher:mergeReleaseJniLibFolders UP-TO-DATE
    > Task :launcher:validateSigningRelease UP-TO-DATE
    > Task :unityLibrary:packageReleaseAssets
    > Task :unityLibrary:processReleaseJavaRes UP-TO-DATE
    > Task :unityLibrary:bundleLibResRelease UP-TO-DATE
    > Task :unityLibrary:mergeReleaseJniLibFolders UP-TO-DATE
    > Task :unityLibrary:mergeReleaseNativeLibs UP-TO-DATE
    > Task :unityLibrary:stripReleaseDebugSymbols UP-TO-DATE
    > Task :unityLibrary:copyReleaseJniLibsProjectOnly UP-TO-DATE
    > Task :unityLibrary:generateReleaseRFile UP-TO-DATE
    > Task :unityLibrary:compileReleaseJavaWithJavac UP-TO-DATE
    > Task :unityLibrary:bundleLibCompileToJarRelease UP-TO-DATE
    > Task :unityLibrary:bundleLibRuntimeToJarRelease UP-TO-DATE
    > Task :launcher:mergeReleaseAssets
    > Task :launcher:processReleaseResources UP-TO-DATE
    > Task :launcher:compileReleaseJavaWithJavac UP-TO-DATE
    > Task :launcher:compileReleaseSources UP-TO-DATE
    > Task :launcher:lintVitalRelease
    > Task :launcher:dexBuilderRelease UP-TO-DATE
    > Task :launcher:mergeDexRelease UP-TO-DATE
    > Task :launcher:mergeReleaseJavaResource UP-TO-DATE
    > Task :launcher:mergeReleaseNativeLibs UP-TO-DATE
    > Task :launcher:stripReleaseDebugSymbols UP-TO-DATE
    > Task :launcher:packageRelease
    > Task :launcher:packageRelease FAILED
    47 actionable tasks: 4 executed, 43 up-to-date

    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)
     
  7. GaboFacil3D

    GaboFacil3D

    Joined:
    Jan 15, 2020
    Posts:
    19
    2:
    FAILURE: Build failed with an exception.

    * What went wrong:
    Execution failed for task ':launcher:packageRelease'.
    > A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade
    > value (4557893215) > 0x00000000ffffffffL

    * Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

    * Get more help at https://help.gradle.org

    BUILD FAILED in 1m 42s
    Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8

    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)
     
  8. GaboFacil3D

    GaboFacil3D

    Joined:
    Jan 15, 2020
    Posts:
    19
    3:
    CommandInvokationFailure: Gradle build failed.
    C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-6.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"

    Environment Variables:
    __PSLockDownPolicy = 0
    OculusBase = C:\Program Files\Oculus\
    RlsSvcPort = 22112
    VK_SDK_PATH = C:\VulkanSDK\1.3.236.0
    ProgramFiles = C:\Program Files
    TMP = C:\Users\gaboa\AppData\Local\Temp
    PROCESSOR_ARCHITECTURE = AMD64
    SIMPLYGON_9_PATH = %PROGRAMW6432%\Simplygon\9
    SIMPLYGON_9_TEMP = %LOCALAPPDATA%\Temp\Simplygon
    PROCESSOR_REVISION = 7100
    OS = Windows_NT
    CHROME_CRASHPAD_PIPE_NAME = \\.\pipe\crashpad_14240_ZDYOHNJMZYYAOIQC
    PROCESSOR_IDENTIFIER = AMD64 Family 23 Model 113 Stepping 0, AuthenticAMD
    AMPLITUDE_API_KEY = 28f3cae0b33b8b3702120c9ed1a935aa
    LOCALAPPDATA = C:\Users\gaboa\AppData\Local
    USERPROFILE = C:\Users\gaboa
    JAVA_HOME = C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK
    CommonProgramFiles = C:\Program Files\Common Files
    DriverData = C:\Windows\System32\Drivers\DriverData
    ComSpec = C:\WINDOWS\system32\cmd.exe
    LAUNCH_DARKLY_CLIENT_TOKEN = 60a7e30fafc7e60e33446283
    LOGONSERVER = \\DESKTOP-BIR4570
    USERDOMAIN = DESKTOP-BIR4570
    PUBLIC = C:\Users\Public
    SystemRoot = C:\WINDOWS
    HEAP_CLIENT_TOKEN = 1717415662
    PSModulePath = C:\Program Files\WindowsPowerShell\Modules;C:\WINDOWS\system32\WindowsPowerShell\v1.0\Modules
    NUMBER_OF_PROCESSORS = 12
    WOOTRIC_CLIENT_TOKEN = NPS-aa8be4c3
    JAVA_TOOL_OPTIONS = -Dfile.encoding=UTF-8
    DEBUG_ENV_VAR = UnityHub
    ProgramW6432 = C:\Program Files
    FPS_BROWSER_APP_PROFILE_STRING = Internet Explorer
    Path = C:\ProgramData\Oracle\Java\javapath;C:\Program Files\Common Files\Oracle\Java\javapath;C:\Program Files\PlasticSCM5\server;C:\Program Files\PlasticSCM5\client;C:\Program Files (x86)\VMware\VMware Player\bin\;C:\VulkanSDK\1.3.236.0\Bin;C:\Program Files\Oculus\Support\oculus-runtime;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Windows\System32\OpenSSH\;C:\Program Files\dotnet\;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files\NVIDIA Corporation\NVIDIA NvDLISR;C:\Program Files (x86)\QuickTime\QTSystem\;D:\;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\WINDOWS\System32\OpenSSH\;C:\Users\gaboa\AppData\Local\Programs\Python\Python311\Scripts\;C:\Users\gaboa\AppData\Local\Programs\Python\Python311\;C:\Users\gaboa\AppData\Local\Microsoft\WindowsApps;C:\Users\gaboa\.dotnet\tools;C:\Users\gaboa\AppData\Roaming\npm;C:\Users\gaboa\AppData\Local\Programs\Microsoft VS Code\bin;
    TEMP = C:\Users\gaboa\AppData\Local\Temp
    SIMPLYGON_10_PATH = C:\Program Files\Simplygon\10
    USERNAME = XR Unity Dev
    COMPUTERNAME = DESKTOP-BIR4570
    USERDOMAIN_ROAMINGPROFILE = DESKTOP-BIR4570
    PATHEXT = .COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC
    SystemDrive = C:
    ALLUSERSPROFILE = C:\ProgramData
    SENTRY_ACCESS_TOKEN = 3df78d9e53f8456aa90fbae044ce1a6261421ab1d0014674bc2e933477289017
    HEAP_CLIENT_TOKEN_STAGING = 3786794399
    HOMEPATH = \Users\gaboa
    HOMEDRIVE = C:
    FPS_BROWSER_USER_PROFILE_STRING = Default
    windir = C:\WINDOWS
    AMPLITUDE_API_KEY_STAGING = 83ee04fccc67e4fcc7dd527c4c6f1e21
    CommonProgramFiles(x86) = C:\Program Files (x86)\Common Files
    APPDATA = C:\Users\gaboa\AppData\Roaming
    SIMPLYGON_9_SHARED = %USERPROFILE%\Documents\Simplygon\9
    CommonProgramW6432 = C:\Program Files\Common Files
    ProgramFiles(x86) = C:\Program Files (x86)
    SESSIONNAME = Console
    VULKAN_SDK = C:\VulkanSDK\1.3.236.0
    SIMPLYGON_10_SHARED = %USERPROFILE%\Documents\Simplygon\10
    PROCESSOR_LEVEL = 23
    LAUNCH_DARKLY_CLIENT_TOKEN_STAGING = 60a7e30fafc7e60e33446282
    SIMPLYGON_10_TEMP = %LOCALAPPDATA%\Temp\Simplygon
    OneDrive = C:\Users\gaboa\OneDrive
    ProgramData = C:\ProgramData
    ORIGINAL_XDG_CURRENT_DESKTOP = undefined


    stderr[

    FAILURE: Build failed with an exception.

    * What went wrong:
    Execution failed for task ':launcher:packageRelease'.
    > A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade
    > value (4557893215) > 0x00000000ffffffffL

    * Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

    * Get more help at https://help.gradle.org

    BUILD FAILED in 1m 42s
    Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
    ]
    stdout[
    Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use --status for details

    > Configure project :launcher
    WARNING: The option setting 'android.enableR8=false' is deprecated.
    It will be removed in version 5.0 of the Android Gradle plugin.
    You will no longer be able to disable R8
    Exception while marshalling C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\30.0.2\package.xml. Probably the SDK is read-only
    Exception while marshalling C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-only
    Exception while marshalling C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-29\package.xml. Probably the SDK is read-only
    Exception while marshalling C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-30\package.xml. Probably the SDK is read-only
    Exception while marshalling C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-only
    Exception while marshalling C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\30.0.2\package.xml. Probably the SDK is read-only
    Exception while marshalling C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-only
    Exception while marshalling C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-29\package.xml. Probably the SDK is read-only
    Exception while marshalling C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-30\package.xml. Probably the SDK is read-only
    Exception while marshalling C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-only

    > Task :launcher:preBuild UP-TO-DATE
    > Task :unityLibrary:preBuild UP-TO-DATE
    > Task :unityLibrary:preReleaseBuild UP-TO-DATE
    > Task :launcher:preReleaseBuild UP-TO-DATE
    > Task :unityLibrary:compileReleaseAidl NO-SOURCE
    > Task :unityLibrary:packageReleaseRenderscript NO-SOURCE
    > Task :launcher:generateReleaseBuildConfig UP-TO-DATE
    > Task :unityLibrary:compileReleaseRenderscript NO-SOURCE
    > Task :launcher:compileReleaseAidl NO-SOURCE
    > Task :launcher:compileReleaseRenderscript NO-SOURCE
    > Task :unityLibrary:generateReleaseResValues UP-TO-DATE
    > Task :unityLibrary:generateReleaseResources UP-TO-DATE
    > Task :launcher:javaPreCompileRelease UP-TO-DATE
    > Task :launcher:generateReleaseResValues UP-TO-DATE
    > Task :launcher:generateReleaseResources UP-TO-DATE
    > Task :launcher:createReleaseCompatibleScreenManifests UP-TO-DATE
    > Task :launcher:extractDeepLinksRelease UP-TO-DATE
    > Task :unityLibrary:packageReleaseResources UP-TO-DATE
    > Task :launcher:prepareLintJar UP-TO-DATE
    > Task :unityLibrary:extractDeepLinksRelease UP-TO-DATE
    > Task :unityLibrary:processReleaseManifest UP-TO-DATE
    > Task :launcher:mergeReleaseResources UP-TO-DATE
    > Task :launcher:processReleaseManifest UP-TO-DATE
    > Task :unityLibrary:compileReleaseLibraryResources UP-TO-DATE
    > Task :unityLibrary:parseReleaseLocalResources UP-TO-DATE
    > Task :launcher:desugarReleaseFileDependencies UP-TO-DATE
    > Task :launcher:checkReleaseDuplicateClasses UP-TO-DATE
    > Task :launcher:mergeReleaseShaders UP-TO-DATE
    > Task :unityLibrary:generateReleaseBuildConfig UP-TO-DATE
    > Task :launcher:compileReleaseShaders NO-SOURCE
    > Task :unityLibrary:javaPreCompileRelease UP-TO-DATE
    > Task :unityLibrary:prepareLintJarForPublish UP-TO-DATE
    > Task :launcher:mergeExtDexRelease UP-TO-DATE
    > Task :launcher:generateReleaseAssets UP-TO-DATE
    > Task :unityLibrary:mergeReleaseShaders UP-TO-DATE
    > Task :launcher:processReleaseJavaRes NO-SOURCE
    > Task :unityLibrary:compileReleaseShaders NO-SOURCE
    > Task :unityLibrary:generateReleaseAssets UP-TO-DATE
    > Task :launcher:collectReleaseDependencies UP-TO-DATE
    > Task :launcher:sdkReleaseDependencyData UP-TO-DATE
    > Task :launcher:mergeReleaseJniLibFolders UP-TO-DATE
    > Task :launcher:validateSigningRelease UP-TO-DATE
    > Task :unityLibrary:packageReleaseAssets
    > Task :unityLibrary:processReleaseJavaRes UP-TO-DATE
    > Task :unityLibrary:bundleLibResRelease UP-TO-DATE
    > Task :unityLibrary:mergeReleaseJniLibFolders UP-TO-DATE
    > Task :unityLibrary:mergeReleaseNativeLibs UP-TO-DATE
    > Task :unityLibrary:stripReleaseDebugSymbols UP-TO-DATE
    > Task :unityLibrary:copyReleaseJniLibsProjectOnly UP-TO-DATE
    > Task :unityLibrary:generateReleaseRFile UP-TO-DATE
    > Task :unityLibrary:compileReleaseJavaWithJavac UP-TO-DATE
    > Task :unityLibrary:bundleLibCompileToJarRelease UP-TO-DATE
    > Task :unityLibrary:bundleLibRuntimeToJarRelease UP-TO-DATE
    > Task :launcher:mergeReleaseAssets
    > Task :launcher:processReleaseResources UP-TO-DATE
    > Task :launcher:compileReleaseJavaWithJavac UP-TO-DATE
    > Task :launcher:compileReleaseSources UP-TO-DATE
    > Task :launcher:lintVitalRelease
    > Task :launcher:dexBuilderRelease UP-TO-DATE
    > Task :launcher:mergeDexRelease UP-TO-DATE
    > Task :launcher:mergeReleaseJavaResource UP-TO-DATE
    > Task :launcher:mergeReleaseNativeLibs UP-TO-DATE
    > Task :launcher:stripReleaseDebugSymbols UP-TO-DATE
    > Task :launcher:packageRelease
    > Task :launcher:packageRelease FAILED
    47 actionable tasks: 4 executed, 43 up-to-date
    ]
    exit code: 1
    UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <53a24fd937e24f249a40af7ff60927ab>:0)
    UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <53a24fd937e24f249a40af7ff60927ab>:0)
    UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <53a24fd937e24f249a40af7ff60927ab>:0)
    UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <53a24fd937e24f249a40af7ff60927ab>:0)
    UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at <53a24fd937e24f249a40af7ff60927ab>:0)
    Rethrow as GradleInvokationException: Gradle build failed
    UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at <53a24fd937e24f249a40af7ff60927ab>:0)
    UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <53a24fd937e24f249a40af7ff60927ab>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <53a24fd937e24f249a40af7ff60927ab>:0)
    Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
    UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <53a24fd937e24f249a40af7ff60927ab>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <53a24fd937e24f249a40af7ff60927ab>:0)
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, AndroidPlayerBuildProgram.Data.AndroidPlayerBuildProgramOutput buildProgramOutput) (at <53a24fd937e24f249a40af7ff60927ab>:0)
    UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <53a24fd937e24f249a40af7ff60927ab>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <6e08e61cfda04255b3972ba7f0515fae>:0)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)
     
  9. Tomas1856

    Tomas1856

    Unity Technologies

    Joined:
    Sep 21, 2012
    Posts:
    3,679
  10. GaboFacil3D

    GaboFacil3D

    Joined:
    Jan 15, 2020
    Posts:
    19
    Do you know how much is the maximum apk that allows because I think mine would be around 4GB or 4.5GB and when I try to do split binary (OBB) since it is to upload it to the meta quest developer it does not load them well
     
  11. Tomas1856

    Tomas1856

    Unity Technologies

    Joined:
    Sep 21, 2012
    Posts:
    3,679
    I think the limit is exactly 4GB.

    Can you expand on this?
     
  12. GaboFacil3D

    GaboFacil3D

    Joined:
    Jan 15, 2020
    Posts:
    19
    If you look, I will try to explain the best I can since it is not an error as such or that it throws me some Log, when I build with split Binary (OBB) it compiles correctly but once I upload the apk and the obb to meta quest developer, The first scene loads well but when loading the second it stays stuck as if there was no other scene, I will leave a video where the error is specifically shown.
     
  13. Tomas1856

    Tomas1856

    Unity Technologies

    Joined:
    Sep 21, 2012
    Posts:
    3,679
    Are there any errors in the logcat? Maybe your app doesn't find the obb?
     
  14. GaboFacil3D

    GaboFacil3D

    Joined:
    Jan 15, 2020
    Posts:
    19
    I will make a build with split binary (OBB) and I will upload it to meta quest developer and I will record it so you can understand me a little better and help me thank you very much for the help
     
  15. Tomas1856

    Tomas1856

    Unity Technologies

    Joined:
    Sep 21, 2012
    Posts:
    3,679
    Be sure to use development player for more logging.
     
  16. GaboFacil3D

    GaboFacil3D

    Joined:
    Jan 15, 2020
    Posts:
    19
    It is giving me these errors when trying to upload it
     

    Attached Files:

  17. Tomas1856

    Tomas1856

    Unity Technologies

    Joined:
    Sep 21, 2012
    Posts:
    3,679
    Why are you not using Build & Run to Quest from Unity ? Or that doesn't work.

    Also the screenshot mentions a log file, did you tried looking into, looks poor connection error. Do you have Oculus connected to PC via cable?
     
  18. GaboFacil3D

    GaboFacil3D

    Joined:
    Jan 15, 2020
    Posts:
    19
    I am not using Build and Run since it is an application for it to be in applab, and I doubt it is a poor connection because I tested my internet connection and it works fine for everything
     
  19. Tomas1856

    Tomas1856

    Unity Technologies

    Joined:
    Sep 21, 2012
    Posts:
    3,679
    I am not familiar with applab, so I am afraid I can't say why your upload is failing.