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Gradle build failure in 2017.4.1

Discussion in 'Android' started by alan_motionlab, Apr 18, 2018.

  1. alan_motionlab

    alan_motionlab

    Joined:
    Nov 27, 2014
    Posts:
    99
    Hi,

    I'm having some problems since upgrading my project from 2017.2.2p4 to 2017.4.1f1. I've not been able to build at all since updating to this version but built fine in 2017.2.x

    I'm not using a custom template for gradle and running jdk1.8.0_171.

    The editor log error is attached:

    Code (csharp):
    1. CommandInvokationFailure: Gradle build failed.
    2. C:/Program Files/Java/jdk1.8.0_121\bin\java.exe -classpath "D:\Unity\2017.4.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.0.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx2048m" "assembleRelease"
    3.  
    4. stderr[
    5.  
    6. FAILURE: Build failed with an exception.
    7.  
    8. * Where:
    9. Build file 'D:\Dev\NewUnityProject\Temp\gradleOut\build.gradle' line: 96
    10.  
    11. * What went wrong:
    12. A problem occurred evaluating root project 'gradleOut'.
    13. > org.codehaus.groovy.runtime.ArrayUtil.createArray(Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;)[Ljava/lang/Object;
    14.  
    15. * Try:
    16. Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
    17.  
    18. BUILD FAILED in 2s
    19. ]
    20. stdout[
    21.  
    22. ]
    23. exit code: 1
    24.   at UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00000] in <filename unknown>:0
    25.   at UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00000] in <filename unknown>:0
    26.   at UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1 progress, System.String error) [0x00000] in <filename unknown>:0
    27.   at UnityEditor.Android.GradleWrapper.Run (System.String workingdir, System.String task, System.Action`1 progress) [0x00000] in <filename unknown>:0
    28. Rethrow as GradleInvokationException: Gradle build failed
    29.   at UnityEditor.Android.GradleWrapper.Run (System.String workingdir, System.String task, System.Action`1 progress) [0x00000] in <filename unknown>:0
    30.   at UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00000] in <filename unknown>:0
    31.   at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00000] in <filename unknown>:0
    32.  
     
  2. alan_motionlab

    alan_motionlab

    Joined:
    Nov 27, 2014
    Posts:
    99
    Turns out that the new Gradle Template caused my issue. I replaced it as there were a few new items in there that I didn't have before, but this is what killed it.

    Code (csharp):
    1. aaptOptions {
    2.         noCompress '.unity3d', '.ress', '.resource', '.obb'**STREAMING_ASSETS**
    3.     }
    Simply removing this fixed my builds and all is good and happy again. No idea what this actually does...
     
    kmdgames likes this.
  3. sulanhava

    sulanhava

    Joined:
    Mar 4, 2018
    Posts:
    4
    Where can i find this?
     
  4. alan_motionlab

    alan_motionlab

    Joined:
    Nov 27, 2014
    Posts:
    99
    If you go into player settings, select androind and then Other settings, you’ll see a check box that is something like custom gradle file. Check the box and it’ll add in a mainTemplate.gradle in your plugins->Android folder. You can make the change in there
     
  5. NinjaCat

    NinjaCat

    R&D Minion

    Joined:
    Aug 22, 2013
    Posts:
    69
    Hi! Perhaps you've got a lot of files inside the StreamingAssets folder (above 250 files)?

    There is a known issue with a limit of how many files you can add to the noCompress option in gradle, which should be fixed with android gradle plugin 3.2.

    In the meantime you could rename the assets inside the StreamingAssets folder to have".resource" in the end, so you don't hit the limit.

    You certainly don't want to remove the whole noCompress gradle section as it will severly impact the performance of your app.

    Let me know if this helps!
     
    timrobin and zyn1176 like this.
  6. alan_motionlab

    alan_motionlab

    Joined:
    Nov 27, 2014
    Posts:
    99
    I don't have anything inside of StreamingAssets, don't use it at all, but we do use resources.

    Is it possible to use the 3.2 version of the plugin now? If so, is there something I can do?

    in 2017.2.x there wasn't a nocompress gradle section and our app is the same size now as it was with a build from that version? Performance doesn't really seem to have changed either, but I'll be honest, its not been hugely stress tested yet, as we're doing quite a big update to the game.
     
  7. NinjaCat

    NinjaCat

    R&D Minion

    Joined:
    Aug 22, 2013
    Posts:
    69
    Hi! Could you please do a build with noCompress included and check the file in YourProjectFolder/Temp/gradleOut/build.gradle ?

    It should have a bunch of filenames in the noCompress section. Could you check what files are included and where were they kept in the project itself? I've tried building a project myself, but the files from the Resources folder aren't included, so they must be coming from some place else.

    The 3.2 plugin isn't out yet, but hopefully it will be released soon.
     
  8. alan_motionlab

    alan_motionlab

    Joined:
    Nov 27, 2014
    Posts:
    99
    Not sure as it doesn't really give me a name for them. Here's the output:

    Code (csharp):
    1. noCompress '.unity3d', '.ress', '.resource', '.obb','bin/data/00231189b5a514d7aa1315f030a17b22.resource','bin/data/014376ba4df8b4db3847f0b8de2f0210.resource','bin/data/017f7ca9a946a40269f79031aa5efcfc.resource','bin/data/01f0bb6a4fffb4a69b2d241c5c2241ab.resource','bin/data/045b2afe42dcc4025ab1634981595581.resource','bin/data/0460bae76568748aa98546a552809bf9.resource','bin/data/06438ac36dc4a480ba4296c560ed30ee.resource','bin/data/0734f4652714d4d2a9dbe41b274c0b2b.resource','bin/data/0773aa776c9064857bdd5583dbd1595e.resource','bin/data/0781d3036c5d844d199eb48d93ee43a1.resource','bin/data/079a24606039645a2a61ab9370e6498c.resource','bin/data/09d23e2deb83e4162b1705351ea2d3ef.resource','bin/data/0a51d4389545346e18623fe1f4f540c9.resource','bin/data/0af1af3c1fbfb41ebac6381df69c1672.resource','bin/data/0af3c57d182a047ebbd369a7b7e766d9.resource','bin/data/0b4c85055cb4c458499a7336f014cb38.resource','bin/data/0b501916025d4480a98ae85c30d247c1.resource','bin/data/0c79be5b232934068a1e163395899a53.resource','bin/data/0e110c4d48e6c4c1da7b552d386d99fe.resource','bin/data/0e6498fb6a8134bbe96cdb59d4c95d9e.resource','bin/data/1370b57bdcd774efbb67616e153f3fac.resource','bin/data/137fcca51682b46338da6e7c39f987fa.resource','bin/data/149b506e26dff4b788f95f6dd165645d.resource','bin/data/170006abecf5b4745812c17a842df015.resource','bin/data/17220b5f64b5441228831008c2051d26.resource','bin/data/1812eee6a7ee041e5af059bdc11dec4d.resource','bin/data/1837c664587a24915933618cc08ecc01.resource','bin/data/199f3d86c6c2640e38a03b48397525a1.resource','bin/data/1ac19ada7cafc4f5c8aee5f3c27e8435.resource','bin/data/1c6cbb6f8f9124f8e92f032a0de23d34.resource','bin/data/1de2f5037155e4a0980d49dfeaccc4c9.resource','bin/data/20aa2ff561e754ec7baca841cf869ba8.resource','bin/data/20daac0b752104bcbaa868ce8c9a3189.resource','bin/data/2220fbd5b0e794fc3838809128503bc1.resource','bin/data/225aa7189dde14bdb8343ccdddc9c2b4.resource','bin/data/2379618e2b49e42bc80c5752daacbc92.resource','bin/data/23a59ae0f44b84430862c72a646a6f40.resource','bin/data/243ff32bff92f43a1afbf9e21851472f.resource','bin/data/24b9c406cb08c42e4b3cd0d1547651a5.resource','bin/data/259046e6737a64df89892867eb819e8f.resource','bin/data/25fc4d407c7d342acbe6bfa8c91adf5b.resource','bin/data/263ceeeefe9244ec59a7530711d41ee3.resource','bin/data/297fe719e76714862a8947b55ba4c28d.resource','bin/data/2b06e022e8c92445791bc25ee5ea5134.resource','bin/data/2cab263ef118a47cb9509ab4fbd609b3.resource','bin/data/2dfae93321717444f867a070b85bebd7.resource','bin/data/2e5e8eadff7ae4e54b5b687c4a5efb16.resource','bin/data/2e907b833b8894b5dac8e85abbe73f67.resource','bin/data/2efa3fb2d18214111bd86bb7df0336ee.resource','bin/data/32bb0729191584093985eed0caf7cebe.resource','bin/data/32cad95d21f114542bb39fc5357ad70e.resource','bin/data/32d4b1811dda14a6cb9e059ee8ad17d2.resource','bin/data/3649556e0aa1f45c4ad067aca4f2908b.resource','bin/data/375c40a03b61a4606860bdb462ea329e.resource','bin/data/38a17a92b9d9748c6a1e67972041b833.resource','bin/data/393623509765846ca8b062adf8f2b4aa.resource','bin/data/3b44bc1e8f3384d84af2cd81fddd75ed.resource','bin/data/3b555beaee3a64f3e907ab07fc077837.resource','bin/data/3b9bdb770daf44a148066281178b5abf.resource','bin/data/3bde05e8665b44a5ca3ecf9218f7b9d1.resource','bin/data/3d24efb4eb39f42c4859966b085d1286.resource','bin/data/3d73fe3bdac9541178507ec6f3f53587.resource','bin/data/3de7e039b8d814219a49d22388c297eb.resource','bin/data/4264e545c9ffb419481feb35656e5a56.resource','bin/data/452d838e53d044f1fbb4f9476fa9560d.resource','bin/data/4600039c24346494a9775824acdf8ce4.resource','bin/data/4682e59315e814b4899ef938c3a921e9.resource','bin/data/46c5b66f5ce5d4ae1b1d0dd5a367328a.resource','bin/data/4750d74bcd5c8464d97f964a36f3f0b7.resource','bin/data/4b89c34f420f04e65a56d27bb6c440de.resource','bin/data/4c2c53e4417774954ae07d0dbe2df113.resource','bin/data/4cbca4a40a43b4071b8bc7358b27f89b.resource','bin/data/4cc229b1677354334a665e243d5f08d7.resource','bin/data/4e3cafe004c0444978fd0251bd7b4295.resource','bin/data/4e5008a26c8e84c67af38bad22ccb785.resource','bin/data/501f530502bff4b289219691e68d8c0a.resource','bin/data/5172ad823f19a4bdb8f34307bb3a5b3d.resource','bin/data/52627bcc8067a4d7fa5ff42a0f7109b2.resource','bin/data/52a281a1d1b384fc3be8052154ca2843.resource','bin/data/5310c93f917b547fd8d1f41e07238c18.resource','bin/data/54c5476c618d3461b832d0ac4b685a4f.resource','bin/data/5621817541790440c9a78bc460e809eb.resource','bin/data/583cfba809623496d9adfbff0a6cf6f3.resource','bin/data/5a7436e487ac74c0e89cd04561723911.resource','bin/data/5c85d7d86db724c0a88868b8b7686b9a.resource','bin/data/5c9bf5171bd73481caaf22d8c405c34b.resource','bin/data/5e8e8b98d5eca4576a47fd3dd9a5be1e.resource','bin/data/5e9994da3d996491088f703c422bf52e.resource','bin/data/603b25c121aef4fccb8485ddfa8a7f0d.resource','bin/data/60908eeab87e24bf585fd44a569e88af.resource','bin/data/6167ac5152ddd48eb8e1a43ace6a787a.resource','bin/data/61b577b659d024de491564a657533c75.resource','bin/data/61be4fc8876c64217a1d4c3c4b7cb307.resource','bin/data/630ba0984ec5343be8d9a9a32bc4fdfb.resource','bin/data/6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    
  9. alan_motionlab

    alan_motionlab

    Joined:
    Nov 27, 2014
    Posts:
    99
    I've searched through my project and definitely don't have a streaming assets folder anywhere.
     
  10. NinjaCat

    NinjaCat

    R&D Minion

    Joined:
    Aug 22, 2013
    Posts:
    69
    Looks like this is happening due to an issue where files with already excluded extensions were still being explicitly included in the noCompress section.

    This issue has been fixed in 2017.4.2f1 so you should be able to build just fine on that version. Hope this helps!
     
  11. kmdgames

    kmdgames

    Joined:
    Mar 22, 2019
    Posts:
    3
    Hi,
    Just wanted to inform about the issue. I had the same dex problem and deleted **STREAMING_ASSETS**.
    It solves my problem and I do not have any file in my streamingassets. Im using Unity 2019.2.1f1 right now.

    I think this bug still not fixed.
     
  12. iyakov

    iyakov

    Joined:
    Aug 27, 2014
    Posts:
    4
    Unity 2018. Still not fixed.
     
  13. Personuo

    Personuo

    Joined:
    Mar 19, 2014
    Posts:
    129

    So addressable was not designed with this in mind? addressable copies all assets to streamAssets
     
  14. Personuo

    Personuo

    Joined:
    Mar 19, 2014
    Posts:
    129
    Still in 2020.3
     
  15. KomakaiApps

    KomakaiApps

    Joined:
    Apr 30, 2021
    Posts:
    7
    Still in 2020.3.5f