https://issuetracker.unity3d.com/is...acks-out-screen-when-anti-aliasing-is-enabled I've tried this on unity 2018.2.20 on iphone 5s and 6s plus with iOS 12 and it still doesn't work. I use 4x MSAA. Has anyone had luck with grabpass and MSAA on any phones?
But depth rendering issue is different from the grabpass issue.Why is that I see at least two posts connect them together.Because they are both related to z-test issue?