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Grabpass and MSAA iOS 10+

Discussion in 'Shaders' started by BrianND, Jan 22, 2019.

  1. BrianND

    BrianND

    Joined:
    May 14, 2015
    Posts:
    82
    https://issuetracker.unity3d.com/is...acks-out-screen-when-anti-aliasing-is-enabled

    I've tried this on unity 2018.2.20 on iphone 5s and 6s plus with iOS 12 and it still doesn't work. I use 4x MSAA.
    Has anyone had luck with grabpass and MSAA on any phones?
     
  2. aldrickbanks

    aldrickbanks

    Joined:
    Jul 18, 2019
    Posts:
    9
    But depth rendering issue is different from the grabpass issue.Why is that I see at least two posts connect them together.Because they are both related to z-test issue?