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Grabbit - Editor Physics Transform

Discussion in 'Assets and Asset Store' started by Shrubokrant, Dec 4, 2020.

  1. Shrubokrant

    Shrubokrant

    Joined:
    Oct 2, 2016
    Posts:
    80
    Hi! I just created a new plugin called Grabbit. It allows you to manipulated objects with temporary colliders and physics to make it easier to work on level designs or world-building.

    you can check it out over there:
    https://assetstore.unity.com/packages/slug/182328

     
    Mauri, sjm-tech, pango and 1 other person like this.
  2. sjm-tech

    sjm-tech

    Joined:
    Sep 23, 2010
    Posts:
    729
    Awesome tool ...purchased immediately.
    I can't wait to find more time to do a full test.
     
    Shrubokrant likes this.
  3. one_one

    one_one

    Joined:
    May 20, 2013
    Posts:
    621
    Would this also help with placing projector decals?
     
  4. Young_Scott

    Young_Scott

    Joined:
    Oct 25, 2012
    Posts:
    3
    Hey, just to let everybody interested in this asset know: it's currently part of the final, €35.72+ tier of the Asset Store Chart Your Course bundle.

    https://assetstore.unity.com/mega-bundles/chart-your-course

    That's effectively the same standard price as Grabbit normally is, plus a bunch of other fantastic level tools, including Dungeon Maker, Imposters, Collider Creator, Task Atlas, etc. etc.

    (I already bought Grabbit 12 days ago during the other sale, but I would have bought it during this bundle anyway, haha!)
     
  5. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    Bought it in sale. It kind-of works but jitters around a lot and tends to place my objects underground. I get a frequent error like this too:
    Probably my version (2021.2).
     
  6. Shrubokrant

    Shrubokrant

    Joined:
    Oct 2, 2016
    Posts:
    80
    Hey hippocoder!

    I will investigate this problem. I noticed more jitter on the last update I release, I will investigate what could be causing this
     
    hippocoder likes this.
  7. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    Cheers having a poke around myself :) does seem too instable for me to use at the moment, and often traps stuff underground. Would it matter what physics material is set to the "default" slot in project settings?