I am using the Oculus to develop. It comes with a Prefab that lets you pick up and manipulate objects, which works perfectly except once an object is picked up it no longer responds to physics like normal. While you are holding it the object can go through walls and other objects even if they have Rigidbodies and colliders attached. I have tried changing the Collision Detection from Discreet to Continuous but no luck. Has anyone solved this issue? i would think it would be a common behavior the Unity community would benefit from knowing how to solve.