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Grab Pass - Single Pass Stereo Instanced - Correct usage?

Discussion in 'Shaders' started by kalineh, Dec 12, 2017.

  1. kalineh

    kalineh

    Joined:
    Dec 23, 2015
    Posts:
    241
    Does anyone know the correct way to sample grabpass for single pass stereo instanced and non-instanced?

    I've been testing a lot of variations of shaders but can't get it quite right. This is the closest I've managed, but it's a little bit off on the right eye.

    https://gist.github.com/kalineh/ac99c1fa66d695b6e711a7093857fd42

    Does anyone have any working examples?
     
  2. Mutimir

    Mutimir

    Joined:
    Dec 6, 2018
    Posts:
    36
    I am also interested in this, just pulled your repository will check it out on Oculus Quest.
     
  3. Mutimir

    Mutimir

    Joined:
    Dec 6, 2018
    Posts:
    36