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GPU Usage profiling. Add custom tag?

Discussion in 'General Graphics' started by ClosingTime, Aug 28, 2021.

  1. ClosingTime

    ClosingTime

    Joined:
    Nov 23, 2016
    Posts:
    241
    I am profiling my game with GPU Usage.
    The profiling gives some granularity of data.
    However, it lump all "Mesh.Render" under the same category.
    Is there a way to add custom tags so I can know a specific shader/mesh is rendered?