Is this behavior normal? Can anyone confirm? Running: Unity 2021.3.8f1 Default pipeline, Forward Scenario: * Empty scene with ground and 121 armors (multiple parts - SkinnedMeshRenderers per armor) - NO animation. *GPU skinning enabled, but the FPS every X seconds drops from 100 to less than 30. In the profiler I can see weird performance decreasing over time caused by GPU skinning. If disabled, it runs smooth without those ramps.