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GPU Skinning for URP

Discussion in 'Universal Render Pipeline' started by nico_st_29, Mar 18, 2021.

  1. nico_st_29

    nico_st_29

    Joined:
    Mar 14, 2020
    Posts:
    69
    Hi all,

    The Built-in render pipeline has an option called "GPU Skinning". This option typically gives a great performance boost to games in general but particularly the ones with a lot of SkinnedMeshRenderers.

    Would it be possible to get that same option for URP?


    Thank you!
     
  2. nico_st_29

    nico_st_29

    Joined:
    Mar 14, 2020
    Posts:
    69