Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

Graphics GPU Profiler broken in Beta 25

Discussion in '5.4 Beta' started by larsbertram1, Jul 13, 2016.

  1. larsbertram1


    Oct 7, 2008
    hi there,

    if i enable the profiler and enable GPU profiling i get pretty strange results:
    although the camera is set to render in deferred and all objects (well – it is a terrain only) are fully opaque the profiler outputs:
    - RenderDeferred.ForwardObjectsToDepth: 1.645 ms
    - RenderDeferred.GBuffer: 0.028 ms

    - there is no single object using forward rendering in the scene so "RenderDeferred.ForwardObjectsToDepth" should be: 0.0
    - the terrain shader however is pretty heavy so "RenderDeferred.GBuffer: 0.028 ms" does not fit my expectations at all.

    it seems as if profiler and frame debugger are completely broken.
    (tested on win 10, nvidia gforce gtx 970m)

  2. Alan-Liu


    Jan 23, 2014
    I tried 5.4.0b23, 5.4.0b25 and 5.4.0f1, all has similar issue. Sometimes, the cost of distant transparent objects is included in the cost of near world space UI. Sometimes, the cost of opaque objects is included in the cost of skybox.
    (tested on Win7, nvidia GTX 970 (and GTX 750 on another computer).