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GPU Particles in Unity built-in render pipeline

Discussion in 'Shaders' started by mutp, Jul 30, 2020.

  1. mutp

    mutp

    Joined:
    Oct 1, 2018
    Posts:
    45
    I'm looking for a relatively straightforward way to simulate particles on the GPU in built-in pipeline. Since VFX graph is only for the SRPs, that doesn't work for me.

    Can you anyone point me to useful resources/implementations or libraries that do this?
     
    Last edited: Jul 31, 2020
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