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Feature Request GPU Occlusion Culling

Discussion in 'High Definition Render Pipeline' started by xVergilx, Sep 23, 2020.

  1. xVergilx

    xVergilx

    Joined:
    Dec 22, 2014
    Posts:
    3,297
    Will there ever be one? Would be great to have it incorporated as an engine feature.
    Nobody likes baking in 2020, and the memory footprint of the current culling solution sucks.

    Also, no way current solution will work with procedural worlds.
    Please consider making one.

    If you have any plans of making one, please share them. Thanks.
     
    Egad_McDad likes this.
  2. BattleAngelAlita

    BattleAngelAlita

    Joined:
    Nov 20, 2016
    Posts:
    400
    No sooner than Hybrid Renderer v3 and DOTS Editor
     
    xVergilx likes this.
  3. Shaunyowns

    Shaunyowns

    Joined:
    Nov 4, 2019
    Posts:
    328
    xVergilx likes this.