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Discussion in 'Tools In Progress' started by drcrck, Jan 25, 2019.
Current version doesn't support URP
I've just integrated dgoc into my project and have an issue.
I'm using VRTK in my project and using headset fade to fade the players vision when loading scenes or teleporting. For some reason, dgoc disables this. I believe the VRTK fading works by creating a mesh at runtime and controlling the transparency as it blocks the camera. Is there a way to exclude this?
1. Enabling and disabling gdoc doesnt prevent the issue. Only removing the component fixes the issue.
2. I've setup gdoc to only work on certain 4 layers that contain my static objects, which that mesh is not one of them.
3. I don't understand what the section "layers (movement)" does. Could you explain this in detail?
Any current estimates for when gdoc 2.0 comes out? Sounds like the perfect occlusion solution for us, specially if it works with vegetation studio pro.
We're currently playing around with Gdoc 1 and I'm amazed at the results so far and how quick it was to setup and since we're using vegetation studio pro quite intensely I can't imagine the massive performance gains we'd have if it worked well with it. Being platform indelend would also be a massive thing since we're working with other platforms and Gdoc 1 being exclusive to windows means we'll have to look for other solutions for the other platforms.
Anyone having DllNotFoundException in built project ?
Is this asset dead now?
Going to update it soon
Thanks for your reply. Good to hear - use this a lot currently.
Any news on this? Really hoping for a URP update
So as far back as april of 2020 you have said a new verison is coming. then sept 2021 said same thing and still no new version....
Should I waste money on this? it looked promising...but if it's dead not going to spend money.
tested this on a heavy static scene with +40k objects,
gdoc enabled: 240ms ~4fps
gdoc disabled: 140ms ~8fps
also, can this be used without directional light?
and do i need to manually add occludees?
(documentation doesn't suggest it, so not sure if adding just the camera gdoc component is enough?)
GDOC is deprecated. I'm done with Asset Store, but if I ever have time to clean it up, I'll publish it on Github. Anyway, if you purchased it in 2022, please submit a refund request with your invoice ID to firstname.lastname@example.org.
Very sad to hear that. Thanks for the work you put into it.
Can you say what brought on the decision, i.e. asset store specific stuff? the pain of keeping up with engine changes? over demanding customers?
Keeping up with engine changes is really hard when its devs have no clue what they are doing...
Unity ended up in a state where the devs themselves couldn't make a game using their own engine:
and that's was it for me.
Is it still worth hoping for?
Unity ended up adding their GPU occlusion on URP, which will probably be finished in 10 years, but those who are developing now in built-in are left hanging.