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Question GPU Occlusion Culling support for Entities Graphics

Discussion in 'Graphics for ECS' started by Churd, Mar 7, 2024.

  1. Churd

    Churd

    Joined:
    Dec 12, 2015
    Posts:
    126
    As of version Unity version 2023.3.0b9, it seems that the only way to enable GPU Occlusion Culling is by also enabling GPU Resident Drawer, which is only for GameObjects.

    So my question is: Is GPU Occlusion Culling currently supported by Entities Graphics? If not, is it planned?

    Thanks