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Question GPU Instancing with multiple Materials

Discussion in 'Editor & General Support' started by DhirajKarangale, Dec 7, 2022.

  1. DhirajKarangale

    DhirajKarangale

    Joined:
    Jan 3, 2021
    Posts:
    9
    I'm making use of GPU Instancing in my 3D game and it useful.

    Currently I'm using single material for each mesh.

    But is there a way to do that with multiple material?

    I have mesh's with just material colors without any sprites, so sprite atlas not helping in this case, is there way to Instance single mesh with multiple material.