I'm not sure this is the best place for this, but I believe GPU instancing is a beta feature. Mods, feel free to move this if you think there is a better place. I can't seem to get any benefits from using GPU instancing. I build a scene with thousands of primitives that use 3 different materials. The screenshot below is when I don't use the instanced shader for my materials. It shows 44 fps, and "Saved by batching 32". When I change the 3 materials in the scene (I do this in the Editor while the game is running) to user an instanced shader, I see the "Saved by batching" jump from 32 to 15296. But there is no frame rate increase, and in fact, the frame rate drops from 44, to 42. I'm running this with Unity 5.5b8, an I6700k CPU, and Geforce 980Ti GPU. Does anyone know why I'm not seeing any performance benefits? Thanks!