I'm trying to implement Dynamic Resolution Scaling using XRSettings.renderViewportScale to get a smoother framerate on a cardboard-enabled project in Unity 2019.1.0f2. However, I'm not getting any GPU-Timings. Tried: - XRStats.gpuTimeLastFrame (deprecated, returns 0) - XRStats.TryGetGPUTimeLastFrame (returns 0) - FrameTimingManager.GetGpuTimerFrequency (returns 0) - FrameTimingManager.GetLatestTimings() (returns 0) - XRDevice.refreshRate (returns screen refresh-rate, not current speed/fps). I've tried this in builds on both Vulkan and OpenGL 3, on a Mali GPU (Oppo F7), and an Adreno one (Galaxy S8), but I'm not getting ANY results anywhere.. Is this a bug in Unity 2019? The docs clearly state that the FrameTimingManager should be working for Android (Vulkan) and IOS (Metal) right now.