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Discussion in 'Assets and Asset Store' started by andrii-shpak, Jan 4, 2017.
For now it support only one submesh. I will try to add submeshes support this week.
I've added submeshes support and uploaded to assetstore as v1.0.2f2.
If some one need it faster just contact me on support mail
Does this work on the PS4 ?
Unfortunatelly I can't unswer on this question as I don't have ps4 dev kit. So, I've never try.
But it uses technologies supported by ps4 so it should work.
What is "Pressure contour map"?
Hi, I'm interested to buy your asset, but I'd like to ask if it's possible to do something with it. We are trying to simulate realistic cloth with Marvelous, but it is very difficult to use, and the geometry generated is very high poly. Sometimes, real time physics for cloths is not necessary, like with tee-shirts. In one word, is it possible to simulate physics on one cloth, and 'bake' it, freezing the geometry ? Just to keep the realistic forms of the cloth, removing the plugin to use that geometry on other platforms for instance.
Not. It is developed only for realtime simulation.
What is the performance like, for instance if I had multiple avatars with clothing, or a town with multiple cloth canopies, just how far can it be pushed in terms of number of instances?
It works better with huge single mesh than with multiple smal. But anyway it works very fast,
Hello, does this tool support objects with multiple materials? Like I have a jacket with 3 materials and applied the cloth shader to all three, but the tool only allows me to paint on one of the materials. Is there an easy fix besides having 3 separate meshes?
I'll added fix to next update, Oriented time next monday
I got another question.
May I know why the "Gravity Vector" is (0, -0.001, 0) in the Demo?
Why not (0, -9.8, 0)? Since the unit in Unity is m/sec, etc.
Much appreciated, thank you
To build correct physics you should update it on fixed update. I cant do it to be abe to work with skinned data and IK, I've updated cloth on late update.
Hello, will the update with multiple materials be happening this week?
Hello, current verssion support multiple materials.
hi, what happened with this asset? assetstore says it's deprecated
Damn, really? A month ago it was all steam ahead. That is a shame.
What is happening? Why are so awesome assets being deprecated all of a sudden?
Is it because some kind of policy from the assetstore or something?
I mean, do it require from the author to teach users everything or else be deprecated?
I'm getting the impression there are people expecting to just purchase one of those powerful assets and then not needing to know how to program to make their games...
Where is the asset link what happend?