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GPU Cloth Tools

Discussion in 'Assets and Asset Store' started by andrii-shpak, Jan 4, 2017.

  1. andrii-shpak

    andrii-shpak

    Joined:
    Nov 27, 2014
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    315
    For now it support only one submesh. I will try to add submeshes support this week.
     
    ohouha likes this.
  2. andrii-shpak

    andrii-shpak

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    Nov 27, 2014
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    I've added submeshes support and uploaded to assetstore as v1.0.2f2.
    If some one need it faster just contact me on support mail
     
  3. XCO

    XCO

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    Nov 17, 2012
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    Does this work on the PS4 ? :D
     
  4. andrii-shpak

    andrii-shpak

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    Unfortunatelly I can't unswer on this question as I don't have ps4 dev kit. So, I've never try.
    But it uses technologies supported by ps4 so it should work.
     
    XCO likes this.
  5. andrii-shpak

    andrii-shpak

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    What is "Pressure contour map"?
     
    Last edited: Dec 12, 2017
  6. EricVenn

    EricVenn

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    Nov 10, 2016
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    Hi, I'm interested to buy your asset, but I'd like to ask if it's possible to do something with it. We are trying to simulate realistic cloth with Marvelous, but it is very difficult to use, and the geometry generated is very high poly. Sometimes, real time physics for cloths is not necessary, like with tee-shirts. In one word, is it possible to simulate physics on one cloth, and 'bake' it, freezing the geometry ? Just to keep the realistic forms of the cloth, removing the plugin to use that geometry on other platforms for instance.
     
  7. andrii-shpak

    andrii-shpak

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    Not. It is developed only for realtime simulation.
     
  8. LukeDawn

    LukeDawn

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    Nov 10, 2016
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    What is the performance like, for instance if I had multiple avatars with clothing, or a town with multiple cloth canopies, just how far can it be pushed in terms of number of instances?
     
  9. andrii-shpak

    andrii-shpak

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    It works better with huge single mesh than with multiple smal. But anyway it works very fast,
     
  10. govi627

    govi627

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    Jan 30, 2013
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    19
    Hello, does this tool support objects with multiple materials? Like I have a jacket with 3 materials and applied the cloth shader to all three, but the tool only allows me to paint on one of the materials. Is there an easy fix besides having 3 separate meshes?
     
  11. andrii-shpak

    andrii-shpak

    Joined:
    Nov 27, 2014
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    I'll added fix to next update, Oriented time next monday
     
    govi627 likes this.
  12. GrailLinV

    GrailLinV

    Joined:
    Jul 25, 2017
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    3
    Excuse me,

    I got another question.
    May I know why the "Gravity Vector" is (0, -0.001, 0) in the Demo?
    Why not (0, -9.8, 0)? Since the unit in Unity is m/sec, etc.

    thank you.
     
  13. govi627

    govi627

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    Jan 30, 2013
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    Much appreciated, thank you
     
  14. andrii-shpak

    andrii-shpak

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    To build correct physics you should update it on fixed update. I cant do it to be abe to work with skinned data and IK, I've updated cloth on late update.
     
  15. govi627

    govi627

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    Jan 30, 2013
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    Hello, will the update with multiple materials be happening this week?
     
  16. andrii-shpak

    andrii-shpak

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    Nov 27, 2014
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    315
    Hello, current verssion support multiple materials.
     
  17. Cleverlie

    Cleverlie

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    Dec 23, 2013
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    204
    hi, what happened with this asset? assetstore says it's deprecated
     
    hopeful likes this.
  18. MrG

    MrG

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    Oct 6, 2012
    Posts:
    303
     
  19. LukeDawn

    LukeDawn

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    Nov 10, 2016
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    Damn, really? A month ago it was all steam ahead. That is a shame.
     
    hopeful likes this.
  20. atomicjoe

    atomicjoe

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    Apr 10, 2013
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    495
    What is happening? Why are so awesome assets being deprecated all of a sudden?
    Is it because some kind of policy from the assetstore or something?
    I mean, do it require from the author to teach users everything or else be deprecated?
    I'm getting the impression there are people expecting to just purchase one of those powerful assets and then not needing to know how to program to make their games...
     
  21. trilobyteme

    trilobyteme

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    Nov 18, 2016
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    300
    There are a couple issues that I'm aware of. First is use of standard assets - A while back they said they weren't approving anything that used 'em, but as far as I'm aware they have not yet started actively pulling assets that still have them in their distribution. The other one is javascript - I've seen a number of assets getting deprecated because they contain javascript code. I'm not sure what kind of advanced warning (if any) that devs got, but Unity does appear to be actively and aggressively pulling assets that have it.
     
  22. INEFFABLEGAMESTUDIOS

    INEFFABLEGAMESTUDIOS

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    Aug 25, 2015
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    15
    Where is the asset link what happend?