Search Unity

  1. We've closed the job boards. If you're looking for work, or looking to hire check out Unity Connect. You can see more information here.
    Dismiss Notice
  2. We're running great holiday deals on subscriptions, swag and Asset Store packages! Take a peek at this blog for more information!
    Dismiss Notice
  3. Check out our Unite Austin 2017 YouTube playlist to catch up on what you missed. More videos coming soon.
    Dismiss Notice
  4. Unity 2017.2 is now released.
    Dismiss Notice
  5. The Unity Gear Store is here to help you look great at your next meetup, user group or conference. With all new Unity apparel, stickers and more!
    Dismiss Notice
  6. Introducing the Unity Essentials Packs! Find out more.
    Dismiss Notice
  7. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice
  8. Unity 2017.3 beta is now available for download.
    Dismiss Notice

got stuck with code 2 questions

Discussion in 'Editor & General Support' started by ancor, Jan 9, 2011.

  1. ancor

    ancor

    Joined:
    Dec 31, 2010
    Posts:
    14
    ok. as a digital artist im good
    but as a programmer im a newby

    1--can a i make a simple stealth game in unity???
    like hiding from someone sorrounding a house
    can i use java to do this

    2--today im doing a tutorial from tornado twins
    and i have this error

    it says: BCE0077: It is not possible to invoke an expression of type 'UnityEngine.Vector3'.

    with this code:
    var speed = 3.0;
    var rotateSpeed = 3.0;
    var bullitprefab:UnityEngine.Transform;
    function Update ()
    {
    var controller : CharacterController = GetComponent(CharacterController);

    // Rotate around y - axis
    transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0);

    // Move forward / Backward
    var forward = transform.TransformDirection(Vector3.forward);
    var curSpeed = speed * Input.GetAxis("Vertical");
    controller.SimpleMove(forward * curSpeed);

    if(Input.GetButtonDown("Jump"))
    {
    var bullit = Instantiate(bullitprefab, GameObject.Find("spawnPoint").transform.position (Quaternion.identity));

    }

    }
    @script RequireComponent(CharacterController)
     
  2. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    31,399
    1. You can make whatever kind of game you want in Unity. You can't use Java, since Unity has no support for it. C# is similar to Java. If you mean Javascript, yes you can use that.

    2. You left out a comma.

    --Eric