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Got NullReferenceException when access a nested prefab right after scene loaded from AssetBundle

Discussion in 'Prefabs' started by kactus223, May 14, 2019.

  1. kactus223

    kactus223

    Joined:
    May 20, 2014
    Posts:
    35
    I have a scene A with prefab B, and prefab C is nested inside prefab B, but it is disabled. I build scene A to an assetbundle. Of course, prefab B and C will be automatically pulled into that bundle. Right after the asynchronous loading of the scene from that assetbundle finished, if I access to prefab C inside prefab B (prefab B's Start or Awake event, for instance), I'll get a NullReferenceException. Not sure if this is a bug or I've done something incorrectly. Please correct me if I'm wrong.
     
  2. SteenLund

    SteenLund

    Unity Technologies

    Joined:
    Jan 20, 2011
    Posts:
    639
    Can you please file a bug report with a small project that reproduces the issue?
     
  3. kactus223

    kactus223

    Joined:
    May 20, 2014
    Posts:
    35
    I deleted library folder to reimport everything and the error has gone.