Search Unity

  1. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  2. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice
  3. Dismiss Notice

Bug Got error - All files successfully uploaded but there was an error creating your release.

Discussion in 'Unity Cloud Content Delivery' started by vanillabreeze, Mar 21, 2024.

  1. vanillabreeze

    vanillabreeze

    Joined:
    Apr 6, 2017
    Posts:
    1
    Hi guys,

    I always get the error when uploading assets to the CCD on website. Anyone got this before?

    Beside, I tried uploading from C# script but get error "HttpException`1: (400) HTTP/1.1 400 Bad Request" on one of the file "Assets/../ServerData/StandaloneWindows64/d599b2085041e82847e8351a43e6bb0f_unitybuiltinshaders_450cbf09efdfe179fea870f632cc778e.bundle file size 2.01677703857422"

    Error log:
    HttpException`1: (400) HTTP/1.1 400 Bad Request
    Unity.Services.Ccd.Management.Http.ResponseHandler.HandleAsyncResponse (Unity.Services.Ccd.Management.Http.HttpClientResponse response, System.Collections.Generic.Dictionary`2[TKey,TValue] statusCodeToTypeMap) (at Library/PackageCache/com.unity.services.ccd.management@2.1.0/Editor/Http/ResponseHandler.cs:95)
    Unity.Services.Ccd.Management.Http.ResponseHandler.HandleAsyncResponse[T] (Unity.Services.Ccd.Management.Http.HttpClientResponse response, System.Collections.Generic.Dictionary`2[TKey,TValue] statusCodeToTypeMap) (at Library/PackageCache/com.unity.services.ccd.management@2.1.0/Editor/Http/ResponseHandler.cs:186)
    Unity.Services.Ccd.Management.Apis.Releases.ReleasesApiClient.CreateReleaseEnvAsync (Unity.Services.Ccd.Management.Releases.CreateReleaseEnvRequest request, Unity.Services.Ccd.Management.Configuration operationConfiguration) (at Library/PackageCache/com.unity.services.ccd.management@2.1.0/Editor/Apis/ReleasesApi.cs:338)
    Unity.Services.Ccd.Management.WrappedCcdManagementService.TryCatchRequest[TRequest,TReturn] (System.Func`3[T1,T2,TResult] func, TRequest request) (at Library/PackageCache/com.unity.services.ccd.management@2.1.0/Editor/SDK/WrappedCcdManagementService.cs:789)
    Rethrow as CcdManagementException: (400) HTTP/1.1 400 Bad Request
    Unity.Services.Ccd.Management.WrappedCcdManagementService.ResolveErrorWrapping (System.Int32 reason, System.Exception exception) (at Library/PackageCache/com.unity.services.ccd.management@2.1.0/Editor/SDK/WrappedCcdManagementService.cs:881)
    Unity.Services.Ccd.Management.WrappedCcdManagementService.TryCatchRequest[TRequest,TReturn] (System.Func`3[T1,T2,TResult] func, TRequest request) (at Library/PackageCache/com.unity.services.ccd.management@2.1.0/Editor/SDK/WrappedCcdManagementService.cs:801)
    Unity.Services.Ccd.Management.WrappedCcdManagementService.CreateReleaseAsync (Unity.Services.Ccd.Management.CreateReleaseOptions createReleaseOptions) (at Library/PackageCache/com.unity.services.ccd.management@2.1.0/Editor/SDK/WrappedCcdManagementService.cs:529)
    BuildScript.AddressablesRelease (System.Boolean is_dev) (at Assets/Scripts/BuildScript.cs:553)
    UnityEngine.Debug:LogException(Exception)
    <AddressablesRelease>d__32:MoveNext() (at Assets/Scripts/BuildScript.cs:570)
    System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception)
    Unity.Services.Ccd.Management.<CreateReleaseAsync>d__55:MoveNext() (at Library/PackageCache/com.unity.services.ccd.management@2.1.0/Editor/SDK/WrappedCcdManagementService.cs:530)
    System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception)
    Unity.Services.Ccd.Management.<TryCatchRequest>d__70`2:MoveNext() (at Library/PackageCache/com.unity.services.ccd.management@2.1.0/Editor/SDK/WrappedCcdManagementService.cs:808)
    System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception)
    Unity.Services.Ccd.Management.Apis.Releases.<CreateReleaseEnvAsync>d__7:MoveNext() (at Library/PackageCache/com.unity.services.ccd.management@2.1.0/Editor/Apis/ReleasesApi.cs:339)
    System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(HttpClientResponse)
    Unity.Services.Ccd.Management.Http.<MakeRequestAsync>d__1:MoveNext() (at Library/PackageCache/com.unity.services.ccd.management@2.1.0/Editor/Http/HttpClient.cs:39)
    System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(HttpClientResponse)
    Unity.Services.Ccd.Management.Http.<CreateWebRequestAsync>d__3:MoveNext() (at Library/PackageCache/com.unity.services.ccd.management@2.1.0/Editor/Http/HttpClient.cs:77)
    System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(HttpClientResponse)
    Unity.Services.Ccd.Management.Http.<<CreateWebRequestAsync>b__0>d:MoveNext() (at Library/PackageCache/com.unity.services.ccd.management@2.1.0/Editor/Http/HttpClient.cs:74)
    System.Threading.Tasks.TaskCompletionSource`1:SetResult(HttpClientResponse)
    Unity.Services.Ccd.Management.Http.<>c__DisplayClass0_0:<GetAwaiter>b__0(AsyncOperation) (at Library/PackageCache/com.unity.services.ccd.management@2.1.0/Editor/Http/UnityWebRequestHelpers.cs:34)
    UnityEngine.AsyncOperation:InvokeCompletionEvent()
     

    Attached Files: