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Gosh darn it, Unity is destroyed !!!! hit a bug that makes no sense !

Discussion in 'Prefabs' started by Jiraiyah, Jun 22, 2018.

  1. Jiraiyah

    Jiraiyah

    Joined:
    Mar 4, 2013
    Posts:
    175
    Well, I was working with the test version for 3 days now, today, i imported some assets like Pro Platforms2d and few others, imported some sprites, splices, no errors, saved the project, every thing is fine. close unity, reopen unity and now.....

    ReflectionTypeLoadException: The classes in the module cannot be loaded.
    System.Reflection.Assembly.GetTypes () (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/Assembly.cs:371)
    UnityEngine.Experimental.UIElements.VisualElementFactoryRegistry.DiscoverFactories () (at C:/buildslave/unity/build/Modules/UIElements/UXML/VisualElementFactoryRegistry.cs:52)
    UnityEngine.Experimental.UIElements.VisualElementFactoryRegistry.RegisterFactory (IUxmlFactory factory) (at C:/buildslave/unity/build/Modules/UIElements/UXML/VisualElementFactoryRegistry.cs:13)
    UnityEditor.Experimental.UIElements.UXMLEditorFactories.RegisterAll () (at C:/buildslave/unity/build/Editor/Mono/UIElements/Controls/UXMLEditorFactories.cs:43)
    UnityEditor.GUIView.get_panel () (at C:/buildslave/unity/build/Editor/Mono/GUIView.cs:35)
    UnityEditor.GUIView.SetWindow (UnityEditor.ContainerWindow win) (at C:/buildslave/unity/build/Editor/Mono/GUIView.cs:80)
    UnityEditor.View.Initialize (UnityEditor.ContainerWindow win) (at C:/buildslave/unity/build/Editor/Mono/View.cs:59)
    UnityEditor.View.Initialize (UnityEditor.ContainerWindow win) (at C:/buildslave/unity/build/Editor/Mono/View.cs:63)
    UnityEditor.ContainerWindow.OnEnable () (at C:/buildslave/unity/build/Editor/Mono/ContainerWindow.cs:124)
    UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
    UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)


    Unloading broken assembly Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll, this assembly can cause crashes in the runtime


    Unloading broken assembly Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll, this assembly can cause crashes in the runtime


    Unloading broken assembly Library/ScriptAssemblies/com.unity.2d.spriteshape.Editor.dll, this assembly can cause crashes in the runtime

    Unloading broken assembly Library/ScriptAssemblies/Assembly-CSharp-Editor.dll, this assembly can cause crashes in the runtime


    and the result :

    Screenshot_5.png

    Everything is destoyed ! no inspector, the tabs above the hierarchy view is messed up, the spliced sprites don't show up, and the errors grow more and more
     
  2. SteenLund

    SteenLund

    Unity Technologies

    Joined:
    Jan 20, 2011
    Posts:
    639
    No idea what happened there, could be anything but looks related to plugins. Not sure what to do about it.
     
  3. Jiraiyah

    Jiraiyah

    Joined:
    Mar 4, 2013
    Posts:
    175
    I had almost all the beta plugins there for few days, don't think it was related to something like platformer pro because they shouldn't destroy unity*.dll files, when i closed unity before this, everything was fine then i reopened ,,,,,

    and i think the only way to handle this right now, without having any back up of the installation folder would be to uninstall and reinstall the version !
     
  4. Edy

    Edy

    Joined:
    Jun 3, 2010
    Posts:
    2,508
    Maybe it's something related with the Editor layout? You may try reverting the Layout to the factory settings:
    upload_2018-6-26_19-34-47.png