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Googleplay 64bit console warning

Discussion in 'Editor & General Support' started by Lethn, May 5, 2019.

  1. CadenJO

    CadenJO

    Joined:
    Dec 9, 2017
    Posts:
    1
    I had this same problem, and after a few hours I tried disabling x86 on Unity as it was depreciated. It worked!
     
  2. 5argon

    5argon

    Joined:
    Jun 10, 2013
    Posts:
    1,265
  3. JeffDUnity3D

    JeffDUnity3D

    Unity Technologies

    Joined:
    May 2, 2017
    Posts:
    5,419
    You've followed the directions here, and you still get the problem?
     
  4. John3D

    John3D

    Joined:
    Mar 7, 2014
    Posts:
    400
    Hi all,

    I tried to post an update on Google Play using Unity 5.6.6 and I get this error
    Any tips pls?



    Thanks!
    Code (CSharp):
    1. Error
    2.  
    3. This release is not compliant with the Google Play 64-bit requirement
    4.  
    5. The following APKs or App Bundles are available to 64-bit devices, but they only have 32-bit native code: 8.
    6.  
    7. Include 64-bit and 32-bit native code in your app. Use the Android App Bundle publishing format to automatically ensure that each device architecture receives only the native code it needs. This avoids increasing the overall size of your app.
     
    Last edited: Aug 27, 2019
  5. Vdemon5

    Vdemon5

    Joined:
    Dec 5, 2018
    Posts:
    1
    Hi -

    I'm trying to submit my app's apk/aab into the play console but I keep getting the 64 bit error message.

    I'm using unity 2018.3.11f1
    vuforia for ar
    have all the necessary ndks for 64 bit
    checked off ARMv7 - ARM64 - x86 (when I uncheck x86 I'm unable to build - I get 2-3 error messages.)
    scripting backend IL2CPP
    min. api android 5.0 'Lollipop" api level 21
    target api level android 9.0 Pie api level 28

    Here's a link that I used to help me configure my build

    https://medium.com/@leonard.lin.200...-for-googles-64-bit-requirements-bb6ece4e57e6

    Any and all info would be greatly appreciate.
     
  6. xuan_celestial

    xuan_celestial

    Joined:
    Jul 17, 2018
    Posts:
    3
    in my case, I am using Unity 2018.3.7f1, after change the API compatibility level from .NET Standard 2.0 to .NET 4.x then my error is gone, my setting :

    -Scripting Runtime version .NET 4.x Equivalent
    -Scripting backend IL2CPP
    -API Compatibility level .NET 4.x
    -Checked off x86
     
  7. Cafe-Khong-Duong

    Cafe-Khong-Duong

    Joined:
    Sep 26, 2014
    Posts:
    1
    Hello.
    It ok when removing x86.
    I removed it and it's ok for me
    Thanks
     
  8. shweta-unity

    shweta-unity

    Joined:
    Nov 23, 2016
    Posts:
    6