Hello, I've been following the instructions at https://docs.unity.com/authentication/ for setting up unity authentication. I got the Anonymous authentication working pretty easily - however my end goal is to allow Google account login for cross platform cloud save and account support. I am getting very confused reading through this... either there seems to be an error in the documentation, or I am misunderstanding how something is supposed to work here. There are two google related sign in providers - Google and Google play games. They are listed separately in the documentation, they have their own methods in the authentication module, and they each have their own options in the actual Unity Gaming Services dashboard under Live Ops. However, under the documentation for the Google platform-specific signin, it references Google play games heavily, as seen below. I would want to use Google sign in because it would be cross platform - if you click on google play games, it clearly states that it only works for Android. This is obviously counter intuitive... am I missing something here? I noticed in another thread that the other authentication types (minus facebook) are not truly cross platform either, as they cannot be associated with accounts using other providers. This undermines a lot of the supposed benefits/use cases of using Unity's authentication. I understand this is all still under construction and something may potentially be in the works, but wanted to voice the concern that most of these sign in options are fairly useless when it comes to cross platform support. On another note, a nice example is given for getting the Google play games IdToken in the linked "Set up a Google Play Games sign-in" - however no example is given for getting the Google IdToken, and the page states it assumes you already have it. I've done some looking around and didn't see any easy code to reference for making this work, except an outdated example from google.