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Google VR + Unity 2019.2.1 (LWRP) only showing left eye, right eye blank.

Discussion in 'AR/VR (XR) Discussion' started by badradionz, Aug 28, 2019.

  1. badradionz

    badradionz

    Joined:
    Feb 2, 2018
    Posts:
    21
    Hello all, I create a new project using Unity 2019.2.1 on macOS using the LWRP.

    I import the latest GVR SDK for Unity v1.200.1

    Then I apply HelloVR scene to SampleScene (and remove the main camera)

    I have tested both with and without Post Processing and the result is the same each time.

    What is happening here?

    With Post Processing Volume + Layer (On GVR Main Camera)

    IMG_7299.PNG

    Without Post Processing Volume + Layer.

    IMG_7300.PNG

    Here I found this change log for the LWRP and it states;

    [6.0.0] - 2019-02-23

    Fixed:
    • Post-processing in mobile VR is now forced to be disabled. It was causing many rendering issues.
    https://docs.unity3d.com/Packages/c...ines.lightweight@6.9/changelog/CHANGELOG.html

    Edit: For comparison I started a new project using standard render pipeline and it works fine in 2019.2.1 so I guess LWRP does not support mobile VR?

    IMG_7302.PNG
     
    Last edited: Aug 28, 2019
  2. WallyAmerica

    WallyAmerica

    Joined:
    Feb 25, 2013
    Posts:
    1
    I had a similar problem with my Oculus Rift and fixed it by changing Stereo Rendering Mode to Single Pass under XR Settings.
     
    MOTYSHIZ and badradionz like this.
  3. badradionz

    badradionz

    Joined:
    Feb 2, 2018
    Posts:
    21
    This worked, thank you.