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Google VR Android Package VS Google VR SDK for Unity and LWRP VR

Discussion in 'VR' started by Stranger-Games, May 16, 2019.

  1. Stranger-Games

    Stranger-Games

    Joined:
    May 10, 2014
    Posts:
    393
    Hi,

    I'm working on an old Unity 2017 project that uses Google VR SDK. I'm now upgrading to use Unity 2019.1 and LWRP VR.

    Things seems smooth, but I don't understand the difference between Google VR SDK and using package manager to install Google VR Android Package.
    I assume that they complement each other functionality?

    Even when I don't have either the SDK or the package installed I still see the Cardboard VR SDK option in the player settings. Is that enough if I'll only use Unity built in VR functions?

    upload_2019-5-16_14-41-43.png

    One final question, how to enable LWRP-VR or 'LWRP VR'. The documentation says the following.

    I'm upgrading a project not creating a new one.
    I have created the LWRP pipeline asset and assigned it in graphics. I don't understand how to enable that LWRP-VR template.
    If I have Google VR Android installed, will that enable LWRP-VR automatically?

    Thanks for advance.