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Audio Google Resonance + Unity 2017.3.1f1 + GearVR (Galaxy 8)

Discussion in 'Audio & Video' started by AstralStew, Feb 28, 2018.

  1. AstralStew

    AstralStew

    Joined:
    Jun 13, 2013
    Posts:
    10
    We're having an issue getting the spatialiser working in Unity 2017.3.1f1 on the GearVR (Samsung Galaxy 8). We've set up Resonance Audio as both the Spatializer Plugin and Ambisonic Decoder Plugin, and added a few audio sources around the level (some ambisonic and some standard), with attached/configured Resonance Audio Source components. The camera also has a Resonance Audio Listener attached (though I don't think we even need it, as we aren't using any advanced features like Reverb Zones or Occlusion). All of this works exactly as expected when playing the game in the Editor, no problems.

    However, once we build out onto the Galaxy 8, the audio sources still play but only as standard Unity Audio Sources - the ambisonics sound as though they coming from a single source point, and any settings we set in the Resonance Audio Source components (e.g. Listener Directivity, Source Directivity, etc) have no effect on any of the other sounds. I've pored over the Getting Started and Developer Guides on the website and can't find anything we've missed for building to Android. I did find the following on the "VR Audio Spatializers" page in the Unity Manual:

    "The spatializer plugins only work on the platforms that a VR device is supported on. If a device is not supported for a build target, Unity displays a warning that the plugin will not be included in the built application."

    ... but there is no such warning, and we are using a VR device. I've tried reimporting the latest Google Resonance package (1.2.0) a few times, and basically every configuration of settings I could think of.

    Any idea what we're doing wrong? Any help at all would be appreciated!
     
    Last edited: Feb 28, 2018