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google play x64 build error

Discussion in 'Editor & General Support' started by khailDev, Aug 21, 2019.

  1. khailDev

    khailDev

    Joined:
    Feb 6, 2018
    Posts:
    10
    hello everyone, i've been trying to publish my game on ggle play but i had this error all the time :
    i have the build on il2cpp with the NDK 16b, arm64 and the ggle play app bundle are checked but still not working :/


    am i doing something wrong or is it ggle play bug ?
    thank you for the help guys
     
  2. VitalyMironov

    VitalyMironov

    Joined:
    May 7, 2019
    Posts:
    1
    Same problem. 2017.4.26f1
    Everything worked great a couple of days ago. I did not change anything in the project, or settings. Now I can’t upload a new version of the application. I was rolling back the project to a working backup, which I successfully implemented recently, but now it has the same story with it.

    I solve this problem only by disable x86 architecture from build.
     
    Last edited: Aug 22, 2019
  3. khailDev

    khailDev

    Joined:
    Feb 6, 2018
    Posts:
    10
    wow it worked , but if x86 is disabled doesn't that mean it's not be compatibale with x32 architecture ?
     
  4. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,930
    No, armv7 is a 32-bit architecture. Most Android devices today are either armv7 and arm64. Unless you explicitly know that you need to support Android x86 devices, I suspect that you will not need to select this option. In addition, not having x86 selected will make your builds faster.
     
  5. khailDev

    khailDev

    Joined:
    Feb 6, 2018
    Posts:
    10
    perfect , thank you very much