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Google Play Licence Key.

Discussion in 'Android' started by TIGGYsmalls, Nov 18, 2013.

  1. TIGGYsmalls

    TIGGYsmalls

    Joined:
    Jan 10, 2013
    Posts:
    38
    https://www.assetstore.unity3d.com/#/content/3190

    I understand that this is the Package I need to implement my Google Licence Key but I just don't understand what I'm supposed to do. I have read and re-read this https://github.com/Unity-Technologies/GooglePlayLicenseVerification and it makes less and less sense. I don't even know if the "LVL public key" and the "LICENCE KEY" are even the same things.

    I am not smart enough to work this out, I've been using Playmaker to do the whole of my game. I don't understand code at all.

    How do I get the Licence key in my game? It looked so easy on older versions of Unity.
     
  2. bitter

    bitter

    Unity Technologies

    Joined:
    Jan 11, 2012
    Posts:
    524
    If you don't know how to add code to properly protect your game the LVL key is more or less useless. May I ask why do you need the LVL package? What is it you are trying to achieve?
     
  3. angel_m

    angel_m

    Joined:
    Nov 4, 2005
    Posts:
    1,126
    Last edited: Nov 18, 2013
  4. TIGGYsmalls

    TIGGYsmalls

    Joined:
    Jan 10, 2013
    Posts:
    38
    bitter - I just want to add it to the Google Play store. I thought you needed the code and service binder to do this so you could update the game if you needed to?

    I was going to put it up for 10p but realised you have to put it up for a minimum of 99p. I think I'll have to put it up for free because its not going to be able to compete. I asked the guy who made Playmaker to make an action for it and he kindly put it on the to-do list but there's quite a long list of this he's got to do.

    I just want to get this game out. I know its not something that's going to light peoples imaginations but it's taken ages to do and I don't want to fall at the last hurdle.

    https://github.com/Unity-Technologies/GooglePlayLicenseVerification

    So, in short, no, I have done nothing to obfuscate my code and the game will go up for free so there is no need for the CheckLVLButon?
     
  5. bitter

    bitter

    Unity Technologies

    Joined:
    Jan 11, 2012
    Posts:
    524
    No, there is no need for the LVL to get published on Google Play
     
  6. OceanBlue

    OceanBlue

    Joined:
    May 2, 2013
    Posts:
    251
    Isn't it used if you have in-game purchasing?
     
  7. TSSTUDIOS

    TSSTUDIOS

    Joined:
    Jun 10, 2013
    Posts:
    15
    reading this posts are making me depressed, u use lvl to check if if you app was downloaded from market, if it was not downloaded from playstore it ll return as null , and then you can input a function right after returns null and redirect them to th eplaystore listening, aswell as if returns null you can enable ads, lets say u release a pro game no ads for 99 cents, if it gets hacked like myne do with over 40k runs on firstdays enabling ads can grant you around 1 k just using lvl to redirect hackers to get ads
     
    jimrota likes this.
  8. Crichton333

    Crichton333

    Joined:
    May 4, 2014
    Posts:
    113
    Isnt there some better protection against hacking ?
     
    jimrota likes this.