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Google Play API warnings started today

Discussion in 'Android' started by Kurt-Dekker, May 12, 2019.

  1. Jushik

    Jushik

    Joined:
    Oct 11, 2016
    Posts:
    6
    Same bunch of warnings here
     
  2. DUBBTI

    DUBBTI

    Joined:
    May 24, 2018
    Posts:
    2
    Also got it...


    StrictMode policy violation: android.os.strictmode.NonSdkApiUsedViolation: Ljava/lang/invoke/MethodHandles$Lookup;-><init>(Ljava/lang/Class;I)V
    at android.os.StrictMode.lambda$static$1(StrictMode.java:428)
    at android.os.-$$Lambda$StrictMode$lu9ekkHJ2HMz0jd3F8K8MnhenxQ.accept(Unknown Source:2)
    at java.lang.Class.getDeclaredConstructorInternal(Native Method)
    at java.lang.Class.getConstructor0(Class.java:2325)
    at java.lang.Class.getDeclaredConstructor(Class.java:2166)
    at bitter.jnibridge.JNIBridge$a.<init>(Unknown Source:25)
    at bitter.jnibridge.JNIBridge.newInterfaceProxy(Unknown Source:8)
    at com.unity3d.player.UnityPlayer.nativeRender(Native Method)
    at com.unity3d.player.UnityPlayer.access$300(Unknown Source:0)
    at com.unity3d.player.UnityPlayer$e$1.handleMessage(Unknown Source:95)
    at android.os.Handler.dispatchMessage(Handler.java:102)
    at android.os.Looper.loop(Looper.java:193)
    at com.unity3d.player.UnityPlayer$e.run(Unknown Source:20)
     
  3. F-icaro

    F-icaro

    Joined:
    Jan 7, 2014
    Posts:
    1
    I've got the same errors.

    I used Unity 2019.4.23f1 to build my game and test in pre-reporting in GooglePlay before the launch of the production version.


    StrictMode policy violation: android.os.strictmode.NonSdkApiUsedViolation: Ljava/lang/invoke/MethodHandles$Lookup;-><init>(Ljava/lang/Class;I)V
    at android.os.StrictMode.lambda$static$1(StrictMode.java:428)
    at android.os.-$$Lambda$StrictMode$lu9ekkHJ2HMz0jd3F8K8MnhenxQ.accept(Unknown Source:2)
    at java.lang.Class.getDeclaredConstructorInternal(Native Method)
    at java.lang.Class.getConstructor0(Class.java:2325)
    at java.lang.Class.getDeclaredConstructor(Class.java:2166)
    at bitter.jnibridge.JNIBridge$a.<init>(Unknown Source:25)
    at bitter.jnibridge.JNIBridge.newInterfaceProxy(Unknown Source:8)
    at com.unity3d.player.UnityPlayer.nativeRender(Native Method)
    at com.unity3d.player.UnityPlayer.access$300(Unknown Source:0)
    at com.unity3d.player.UnityPlayer$e$1.handleMessage(Unknown Source:95)
    at android.os.Handler.dispatchMessage(Handler.java:102)
    at android.os.Looper.loop(Looper.java:193)
    at com.unity3d.player.UnityPlayer$e.run(Unknown Source:20)


    So... I changed de Unity version (I use the Unity 2019.4.x version), I've downloaded the Unity 2020.3.2 and Unity 2021.1.1. GooglePlay uses the Firebase Test Lab, so I've decided use it to test the APK. In all API versions, the APK test shows me the same error, in same API version that is the API 29 (10), and I've tested in all available devices with API 29, see this:
    upload_2021-4-12_15-10-7.png


    Error and Warning in API's 29 that was crashed (3 virtual devices):

    upload_2021-4-12_15-14-28.png


    Just a warning in API's 29 approved (2):

    upload_2021-4-12_15-16-17.png


    I builded an simple APK in Unity versions (2019.4.23f1 / 2019.4.24f / 2020.x and 2021.x), without script, just to verify these error and warning, Firebase Test shows me the same error and same warning, "passed" in same 2 devices with API 29 (Pixel 4 and SM-G981U1), and crashed in same 3 virtual devices with API 29 (Pixel 2, Google TV Amati, Low resolution MDPI phone):
    upload_2021-4-12_16-34-33.png


    Same error and warning in APK TestApp (without scripts):
    upload_2021-4-12_16-36-2.png


    P.S: In some virtual devices, the APK is "passed" with warning that is the same from the pre-reporting in GooglePlay, in other, the APK crashed or is skipped.

    I've submitted an request for the Unity Support, they say me that is an technical question, but how I / We resolve it to avoid that the App game wasn't removed from GooglePlay?
     
    arttmptt likes this.
  4. cheesemaster

    cheesemaster

    Joined:
    Sep 4, 2012
    Posts:
    38
    @Unity, please don't forget about developers who are stuck on 2017 because they wrote projects which heavily depend on Unityscript and Legacy GUI systems, thinking they were flagship and can't update Unity beyond.

    Our warnings in Firebase Test Lab are:

    Your app uses 2 non-SDK interfaces, which are incompatible with Android P+.

    Landroid/media/AudioTrack;->getLatency()I
    Landroid/media/AudioManager;->getOutputLatency(I)I

    When deployed to API 30 (only plugin is GoogleMobileAds).

    It would be helpful to know what tolerable solutions could put this to bed, for instance disabling audio or setting it up differently and how might one do so only for specific APIs.

    Thanks
     
  5. BTippen

    BTippen

    Joined:
    Jul 9, 2019
    Posts:
    6
    Any news on this issue? I am getting this in 2021
     
  6. Loksta8

    Loksta8

    Joined:
    Apr 19, 2021
    Posts:
    6
    Same happened to me... Are you guys using Google Play Game Services when this happened to you all? This started when I imported that plugin into my project.

    Stack called 10 times
    My error:
    StrictMode policy violation: android.os.strictmode.NonSdkApiUsedViolation: Ljava/lang/invoke/MethodHandles$Lookup;-><init>(Ljava/lang/Class;I)V
    at android.os.StrictMode.lambda$static$1(StrictMode.java:428)
    at android.os.-$$Lambda$StrictMode$lu9ekkHJ2HMz0jd3F8K8MnhenxQ.accept(Unknown Source:2)
    at java.lang.Class.getDeclaredConstructorInternal(Native Method)
    at java.lang.Class.getConstructor0(Class.java:2325)
    at java.lang.Class.getDeclaredConstructor(Class.java:2166)
    at bitter.jnibridge.JNIBridge$a.<init>(Unknown Source:25)
    at bitter.jnibridge.JNIBridge.newInterfaceProxy(Unknown Source:8)
    at com.unity3d.player.UnityPlayer.nativeFocusChanged(Native Method)
    at com.unity3d.player.UnityPlayer.access$000(Unknown Source:0)
    at com.unity3d.player.UnityPlayer$e$1.a(Unknown Source:15)
    at com.unity3d.player.UnityPlayer$e$1.handleMessage(Unknown Source:146)
    at android.os.Handler.dispatchMessage(Handler.java:102)
    at android.os.Looper.loop(Looper.java:193)
    at com.unity3d.player.UnityPlayer$e.run(Unknown Source:20)
     
  7. cheesemaster

    cheesemaster

    Joined:
    Sep 4, 2012
    Posts:
    38
    If you're getting these errors what happens if you run a robo-test in Firebase's Test Lab* on a Google Pixel 5e?

    I'm still trying to figure out if there's a connection between the total-crash black screen on a Google Pixel 4 and Google Pixel 5e and the only warning that test-lab spits out:

    Ljava/lang/invoke/MethodHandles$Lookup;-><init>(Ljava/lang/Class;I)V

    If you're having that error (still present in Unity 2021.1.6f) please let me know if you get the same screen:

    web-build_2021-05-12T21_17_58.883Z_b3eo_redfin-30-en_US-landscape_artifacts_1.png

    *Test Lab uses the same tech as the pre-launch report but you can schedule tests whenever suits, register an account on Firebase website it takes 5 mins
     
  8. cheesemaster

    cheesemaster

    Joined:
    Sep 4, 2012
    Posts:
    38
    Amazingly, this black-screen issue is 100% reproducible with a new project built in Unity 2021.1.6f1:

    Steps:

    • Make a new folder for the project.

    • Ensure Unity 2021 has Android Build support and modules added for the SDK and JDK:

    1.png
    • Ensure that Unity's external tools paths are set to recommended:
    2.png

    • Use UnityHub to create a new project within Unity 2021, selecting the new project folder.
    • Set target platform to Android.
    • Build APK with default settings (note that API 30 is apparently the highest installed and therefore the target SDK in Player settings).
    • Upload APK to Firebase Test Lab and run a robo test on any of the physical devices running API 30 (Google Pixel 5e, or Google Pixel 4 when set to use API 30).

    Once complete, click on "Screenshots" and observe the black overlay over the rightmost 60% of the screen:
    web-build_2021-05-13T06_48_04.037Z_f9dd_redfin-30-en_US-landscape_artifacts_3.png

    Click on "Test Issues" and observe the sole warning:
    2.png

    I've been stuck on this for over 2 weeks. Please help. I can't release my app update knowing that perhaps on a significant proportion of modern API 30 devices, all of which I'll never be able to afford to buy for in-house debugging, a total crash might ruin the user experience from the second the app opens. I've posted this to Stack overflow and Firebase Google Groups and nothing, thought it was something wrong with my project but looks like a Unity issue?

    The app works fine on all other Firebase physical devices running API < 30.
     
  9. Starbox

    Starbox

    Joined:
    Sep 17, 2014
    Posts:
    466
    Hello, I've got a nice list of these warnings too.

    Some are repetitive. I access all of this through a renowned third party extension. Would the problem come from Unity or the extension on the asset store?
    Am I to expect black screens of death crash types or something on devices I do not own for testing purposes? :(
    Thus far they tell me there's been no crash but the warning foretell such possibilities in the future.
    Google Play Store acts like a roadblock that forces me to postpone an iOS release, it's crazy.
    In the Pre-Launch summary section, Screenshots, I have several black ones added by Google testers. Most warning are in the stability section. I'm using Google Play Services in the most basic way, they rely on Google's tools and yet I'm told API no dependo wid SDK. >:[
     
  10. kaarloew

    kaarloew

    Joined:
    Nov 1, 2018
    Posts:
    360
    If the third party extension has any Android code, it is very possible that it is causing the issues. SmartSelectionEventTracker points to WebView which AFAIK isn't included in default Unity Android builds.
     
  11. Starbox

    Starbox

    Joined:
    Sep 17, 2014
    Posts:
    466
    Sorta. I disregarded this because some of these warnings were saying this could come from the Android Webview library provided by none other than Google. The issue is with it being not public (see here).
    I just hope it won't be a real issue in the near future.
     
  12. yuliyF

    yuliyF

    Joined:
    Nov 15, 2012
    Posts:
    197
    2021.1.6f same bugs ..(
     
  13. Devster2020

    Devster2020

    Joined:
    Feb 12, 2018
    Posts:
    3
    Same error with Unity 2021.1.4f1

    I've got 11 warnings:


    Ljava/lang/invoke/MethodHandles$Lookup;-><init>(Ljava/lang/Class;I)V



    Landroid/content/Context;->bindServiceAsUser(Landroid/content/Intent;Landroid/content/ServiceConnection;ILandroid/os/Handler;Landroid/os/UserHandle;)Z



    Landroid/media/AudioManager;->getOutputLatency(I)I



    Landroid/view/textclassifier/logging/SmartSelectionEventTracker$SelectionEvent;->selectionAction(III)Landroid/view/textclassifier/logging/SmartSelectionEventTracker$SelectionEvent;



    Landroid/view/textclassifier/logging/SmartSelectionEventTracker$SelectionEvent;->selectionAction(IIILandroid/view/textclassifier/TextClassification;)Landroid/view/textclassifier/logging/SmartSelectionEventTracker$SelectionEvent;



    Landroid/view/textclassifier/logging/SmartSelectionEventTracker$SelectionEvent;->selectionModified(II)Landroid/view/textclassifier/logging/SmartSelectionEventTracker$SelectionEvent;



    Landroid/view/textclassifier/logging/SmartSelectionEventTracker$SelectionEvent;->selectionModified(IILandroid/view/textclassifier/TextClassification;)Landroid/view/textclassifier/logging/SmartSelectionEventTracker$SelectionEvent;



    Landroid/view/textclassifier/logging/SmartSelectionEventTracker$SelectionEvent;->selectionModified(IILandroid/view/textclassifier/TextSelection;)Landroid/view/textclassifier/logging/SmartSelectionEventTracker$SelectionEvent;



    Landroid/view/textclassifier/logging/SmartSelectionEventTracker$SelectionEvent;->selectionStarted(I)Landroid/view/textclassifier/logging/SmartSelectionEventTracker$SelectionEvent;



    Landroid/view/textclassifier/logging/SmartSelectionEventTracker;-><init>(Landroid/content/Context;I)V



    Landroid/view/textclassifier/logging/SmartSelectionEventTracker;->logEvent(Landroid/view/textclassifier/logging/SmartSelectionEventTracker$SelectionEvent;)V
     
    Rem777 likes this.
  14. Rem777

    Rem777

    Joined:
    Oct 29, 2018
    Posts:
    13
    same 13 warnings
    using Unity 2020.3.8f1 (64-bit)
     
  15. giantkilleroverunity3d

    giantkilleroverunity3d

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    Feb 28, 2014
    Posts:
    383
    yuliyF likes this.
  16. lucasairesgodinho1

    lucasairesgodinho1

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    Oct 8, 2020
    Posts:
    4
  17. raydekk

    raydekk

    Joined:
    Mar 14, 2013
    Posts:
    100
    If you enable proguard, the warnings disappear. Anyone else tried it?
     
  18. gun_man

    gun_man

    Joined:
    Sep 19, 2020
    Posts:
    16
    Nope, the problem persist. Idk im gonna ignore this warning tbh
     
  19. FogCZ

    FogCZ

    Joined:
    Apr 30, 2020
    Posts:
    30
    The issue still persists in 2020.3.0f1 Unity devs really seem to forget about this or just leave it...
     
  20. raydekk

    raydekk

    Joined:
    Mar 14, 2013
    Posts:
    100
    I'm using Unity 2020.3.14f and proguard and getting only this:

    Warning
    This App Bundle contains native code, and you've not uploaded debug symbols. We recommend you upload a symbol file to make your crashes and ANRs easier to analyze and debug.
     
  21. gun_man

    gun_man

    Joined:
    Sep 19, 2020
    Posts:
    16
    not sure but i think the issue comin from google side. i got this error for my recent published app, the old one is fine.
    aab or apk?
     
  22. raydekk

    raydekk

    Joined:
    Mar 14, 2013
    Posts:
    100
  23. unity_LucasLTN

    unity_LucasLTN

    Unity Technologies

    Joined:
    Apr 16, 2019
    Posts:
    7
    HI all,
    we have started a clean up of all the deprecated/grey listed API.
    Unfortunately I can't give at the moment an estimate ( we are still evaluating the impact that it has on the codebase),
    but I just wanted to let you know we are on it and is a high priority for us.
    Cheers
     
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  24. marounkattar

    marounkattar

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    Jul 1, 2019
    Posts:
    4
    Any news about the stability warning?
     
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  25. Play-a-Life

    Play-a-Life

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    Jun 8, 2019
    Posts:
    3
    Hi...it takes a little too long to get the google closed test report. Any way to check if the currently installed build have this problem? Just to speed things up
    Got some "API (unsupported)" on a 2020.3.7f1 with updated jdk/sdk to api30 using only iap and ads services.
    Maybe make a copy and try on 2020.3.16f1? tnks for any imput.

    Code (CSharp):
    1.  
    2. Ljava/lang/invoke/MethodHandles$Lookup;-><init>(Ljava/lang/Class;I)V
    3. StrictMode policy violation: android.os.strictmode.NonSdkApiUsedViolation: Ljava/lang/invoke/MethodHandles$Lookup;-><init>(Ljava/lang/Class;I)V
    4. ...blah blah blah...
    5.  

    and

    Code (CSharp):
    1. Landroid/view/textclassifier/logging/SmartSelectionEventTracker;->logEvent(Landroid/view/textclassifier/logging/SmartSelectionEventTracker$SelectionEvent;)V
    2. StrictMode policy violation: android.os.strictmode.NonSdkApiUsedViolation: Landroid/content/Context;->bindServiceAsUser(Landroid/content/Intent;Landroid/content/ServiceConnection;ILandroid/os/Handler;Landroid/os/UserHandle;)Z
    3.    at android.os.StrictMode.lambda$static$1(StrictMode.java:428)
    4. ...blah blah blah...
    5.  
     
  26. kaa_89

    kaa_89

    Joined:
    Apr 22, 2020
    Posts:
    1
    Hello, everyone. I stumbled on this topic when i tried to solve these "ljava/lang/invoke/methodhandles$lookup;-><init>(ljava/lang/class;i)v" warnings problem. Maybe this will help someone. I got rid of this after I set minimum API level in player settings to 28(it was 21 before) and built a new version. Unity 2020.3.2f1
     
  27. ricardo-silva

    ricardo-silva

    Joined:
    Aug 24, 2012
    Posts:
    3
    Hi everyone!!

    I have the same problem and i thought that it been was solved or someone has figured out the solution but i only found tips and workaround

    Code (CSharp):
    1. StrictMode policy violation: android.os.strictmode.NonSdkApiUsedViolation: Ljava/lang/invoke/MethodHandles$Lookup;-><init>(Ljava/lang/Class;I)V
    2.     at android.os.StrictMode.lambda$static$1(StrictMode.java:407)
    3.     at android.os.-$$Lambda$StrictMode$lu9ekkHJ2HMz0jd3F8K8MnhenxQ.accept(Unknown Source:2)
    4.     at java.lang.Class.getDeclaredConstructorInternal(Native Method)
    5.     at java.lang.Class.getConstructor0(Class.java:2329)
    6.     at java.lang.Class.getDeclaredConstructor(Class.java:2170)
    7.     at bitter.jnibridge.JNIBridge$a.<init>(Unknown Source:25)
    8.     at bitter.jnibridge.JNIBridge.newInterfaceProxy(Unknown Source:8)
    9.     at com.unity3d.player.UnityPlayer.nativeRender(Native Method)
    10.     at com.unity3d.player.UnityPlayer.access$300(Unknown Source:0)
    11.     at com.unity3d.player.UnityPlayer$e$1.handleMessage(Unknown Source:95)
    12.     at android.os.Handler.dispatchMessage(Handler.java:103)
    13.     at android.os.Looper.loop(Looper.java:237)
    14.     at com.unity3d.player.UnityPlayer$e.run(Unknown Source:20)
     
  28. PeachyPixels

    PeachyPixels

    Joined:
    Feb 17, 2018
    Posts:
    705
    Thanks @unity_LucasLTN,

    FWIW

    Using Unity 2020.3.17f1 Google Play reported these two during internal testing...

    Code (CSharp):
    1. Ljava/lang/invoke/MethodHandles$Lookup;-><init>(Ljava/lang/Class;I)V
    2. StrictMode policy violation: android.os.strictmode.NonSdkApiUsedViolation: Ljava/lang/invoke/MethodHandles$Lookup;-><init>(Ljava/lang/Class;I)V
    Code (CSharp):
    1. Landroid/graphics/Typeface;->sSystemFontMap:Ljava/util/Map;
    2. StrictMode policy violation: android.os.strictmode.NonSdkApiUsedViolation: Landroid/graphics/Typeface;->sSystemFontMap:Ljava/util/Map;
    I'm assuming these are also grey listed API calls?
     
    Last edited: Sep 15, 2021
  29. HakanYukselGD

    HakanYukselGD

    Joined:
    Sep 4, 2018
    Posts:
    4
    Hi everyone,
    I am using Using Unity 2020.3.18f1 and got 12 "API (unsupported)" warnings:

    Ljava/lang/invoke/MethodHandles$Lookup;-><init>(Ljava/lang/Class;I)V
    Code (CSharp):
    1. StrictMode policy violation: android.os.strictmode.NonSdkApiUsedViolation: Ljava/lang/invoke/MethodHandles$Lookup;-><init>(Ljava/lang/Class;I)V
    2.     at android.os.StrictMode.lambda$static$1(StrictMode.java:407)
    3.     at android.os.-$$Lambda$StrictMode$lu9ekkHJ2HMz0jd3F8K8MnhenxQ.accept(Unknown Source:2)
    4.     at java.lang.Class.getDeclaredConstructorInternal(Native Method)
    5.     at java.lang.Class.getConstructor0(Class.java:2329)
    6.     at java.lang.Class.getDeclaredConstructor(Class.java:2170)
    7.     at bitter.jnibridge.JNIBridge$a.<init>(Unknown Source:25)
    8.     at bitter.jnibridge.JNIBridge.newInterfaceProxy(Unknown Source:8)
    9.     at com.unity3d.player.UnityPlayer.nativeRender(Native Method)
    10.     at com.unity3d.player.UnityPlayer.access$300(Unknown Source:0)
    11.     at com.unity3d.player.UnityPlayer$e$1.handleMessage(Unknown Source:83)
    12.     at android.os.Handler.dispatchMessage(Handler.java:103)
    13.     at android.os.Looper.loop(Looper.java:237)
    14.     at com.unity3d.player.UnityPlayer$e.run(Unknown Source:20)
    All of them are like this.
     
    Alima-Studios likes this.
  30. Alima-Studios

    Alima-Studios

    Joined:
    Nov 12, 2014
    Posts:
    78
    is there any news on this topic?
     
  31. Starbox

    Starbox

    Joined:
    Sep 17, 2014
    Posts:
    466
    The story thus far: java somethig, jnibridge this, UnityPlayer that, bla blah.
    The idea is this: ignore until it crashes, if it ever does.
    I had them for ages, about 12 of them. They do not hurt performances, they don't crash the app, it's Google whining.
    Poor Google.
     
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  32. ChubbyBobby

    ChubbyBobby

    Joined:
    Aug 1, 2017
    Posts:
    1
    @unity_LucasLTN, will you post here the Unity LTS versions that will be getting the fix ?
    Thank you!
     
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  33. CrandellWS

    CrandellWS

    Joined:
    Oct 31, 2015
    Posts:
    178
    Hope so, I am still seeing the `MethodHandles$Lookup` warning and it is not preferred or wanted. I do understand it is benign, still like I said unwanted. Any updates on that?
     
    Alima-Studios likes this.
  34. sohailciit38

    sohailciit38

    Joined:
    Apr 2, 2019
    Posts:
    14
    I am till getting this warning. Using unity version 2018.4.8f1 LTS.
    Other Plugin Used is Firebase analytics, Firebase remote config, admob mediation SDK

    upload_2021-11-4_9-15-50.png
     
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  35. andrewspencer_unity

    andrewspencer_unity

    Joined:
    Feb 19, 2019
    Posts:
    4
    Is there any way to disable Android Strict Mode to suppress these warnings?
     
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  36. wagenheimer

    wagenheimer

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    Jun 1, 2018
    Posts:
    323
    Any fix on this?
     
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  37. kaan0550

    kaan0550

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    Jun 2, 2019
    Posts:
    10
    We hope to see fix before 2022
     
    Alima-Studios likes this.
  38. SanketVaria

    SanketVaria

    Joined:
    Aug 27, 2017
    Posts:
    17
    This still occurs in 2021.2 version as well.
     
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  39. BloomBigGames

    BloomBigGames

    Joined:
    Mar 30, 2020
    Posts:
    2
    Hello! Facing same issues any updates? unity version : 2019.4.31f .
     
  40. yuliyF

    yuliyF

    Joined:
    Nov 15, 2012
    Posts:
    197
    2020.3.25f1(LTS) + API level 31. I got 14 warnings:
     

    Attached Files:

  41. GaggiGamer

    GaggiGamer

    Joined:
    Aug 10, 2020
    Posts:
    14
    I got same/number of warnings. Are you still facing/ignoring these warnings ?
    I'm gonna ignore them in a hope that they will never cause a crash.

    Most of them has something like this written on top of them : "This issue may be associated with Google- supplied library Android WebView. We know about this issue, and we are working on it. There is nothing you need to do at the moment."
     
  42. GaggiGamer

    GaggiGamer

    Joined:
    Aug 10, 2020
    Posts:
    14
    I'm still getting this bunch of warnings. Unity 2020.1.17f

    and Most of them has something like this written on top of them : "This issue may be associated with Google- supplied library Android WebView. We know about this issue, and we are working on it. There is nothing you need to do at the moment."
     
  43. Drakonhawk

    Drakonhawk

    Joined:
    Feb 7, 2020
    Posts:
    6
    Same issue in 2021.2.11f1 using API Version 30. Got following warnings 12 times during release tests.

    Code (CSharp):
    1. StrictMode policy violation: android.os.strictmode.NonSdkApiUsedViolation: Ljava/lang/invoke/MethodHandles$Lookup;-><init>(Ljava/lang/Class;I)V
    2.     at android.os.StrictMode.lambda$static$1(StrictMode.java:428)
    3.     at android.os.-$$Lambda$StrictMode$lu9ekkHJ2HMz0jd3F8K8MnhenxQ.accept(Unknown Source:2)
    4.     at java.lang.Class.getDeclaredConstructorInternal(Native Method)
    5.     at java.lang.Class.getConstructor0(Class.java:2325)
    6.     at java.lang.Class.getDeclaredConstructor(Class.java:2166)
    7.     at bitter.jnibridge.JNIBridge$a.<init>(Unknown Source:25)
    8.     at bitter.jnibridge.JNIBridge.newInterfaceProxy(Unknown Source:8)
    9.     at com.unity3d.player.UnityPlayer.nativeRender(Native Method)
    10.     at com.unity3d.player.UnityPlayer.access$300(Unknown Source:0)
    11.     at com.unity3d.player.UnityPlayer$e$1.handleMessage(Unknown Source:95)
    12.     at android.os.Handler.dispatchMessage(Handler.java:102)
    13.     at android.os.Looper.loop(Looper.java:193)
    14.     at com.unity3d.player.UnityPlayer$e.run(Unknown Source:20)
     
  44. VinyxAi

    VinyxAi

    Joined:
    Jul 15, 2018
    Posts:
    8
    Exact same here.
     
  45. AbgaryanFX

    AbgaryanFX

    Joined:
    Jan 9, 2010
    Posts:
    167
    Getting this message with 2020.3.30
    Code (CSharp):
    1. Non-SDK API
    2. Ljava/lang/invoke/MethodHandles$Lookup;-><init>(Ljava/lang/Class;I)V
     
  46. Loksta8

    Loksta8

    Joined:
    Apr 19, 2021
    Posts:
    6
    Any news, updates it's been almost 1 year and a half already....still left in the dark. Not a good feeling to have our apps out there and not know what is even wrong with these messages. Hopefully this gets fixed soon or at least update us with progress being made!
     
    Nolex likes this.
  47. Endahs

    Endahs

    Joined:
    Sep 16, 2014
    Posts:
    94
    Getting the exact same right now. Same Unity version too.