Search Unity

  1. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  2. Improved Prefab workflow (includes Nested Prefabs!), 2D isometric Tilemap and more! Get the 2018.3 Beta now.
    Dismiss Notice
  3. Want more efficiency in your development work? Sign up to receive weekly tech and creative know-how from Unity experts.
    Dismiss Notice
  4. Participate with students all over the world and build projects to teach people. Join now!
    Dismiss Notice
  5. Build games and experiences that can load instantly and without install. Explore the Project Tiny Preview today!
    Dismiss Notice
  6. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice
  7. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice

Google Cloud Speech to Text in Unity

Discussion in 'AR/VR (XR) Discussion' started by NTNU_VR, Dec 6, 2018 at 10:08 AM.

  1. NTNU_VR

    NTNU_VR

    Joined:
    Thursday
    Posts:
    1
    Hello!

    We are currently working with a VR multiplayer project and using Unity version 2018.2.16f1. One of the features we wanted to try out was voice recognition and we quickly found out that we needed to use the Google Cloud speech-to-text product.

    After looking at the assets store, it did not seem like anyone had made what we were specifically looking for. There are two things we need: voice recognition for streaming and support for the Norwegian language. Because of this we decided that we had to make a plugin ourselves. There was a lot of hassle with trying to get our plugin into Unity because of all the .dll files that produced errors, but we were able to solve most of them. However, we encountered a problem that got us really stuck. After resolving issues with the plugins, we tried to play the application in the editor, but it just freezes. According to the Google cloud console a request is made so it seems to be working halfway through. Anyone here who has any experience or idea with why this is happening?