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Google Cardboard VR texture problem

Discussion in 'AR/VR (XR) Discussion' started by judgefernandez, May 27, 2015.

  1. judgefernandez

    judgefernandez

    Joined:
    May 27, 2015
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    4
    Hey guys I'm new to the vr scene and unity. I'm having problems with my first vr test. When I tried it on my s5 it works but there are parts when I look at the whole screen goes white. Does anyone have any tips on fixing this problem?

    Thank you for your time
     
  2. schetty

    schetty

    Joined:
    Jul 23, 2012
    Posts:
    424
    I think It must be a loading issue. Your hardware should support to render the scene, if its not this problem will come think.
     
  3. judgefernandez

    judgefernandez

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    May 27, 2015
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    Thanks for the reply. So I need to lessen my 3D elements for the vr app?
     
  4. schetty

    schetty

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    Jul 23, 2012
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    yes.... because i have faced the problem like this.. the app which is not running good in my mobile but its working good in moto G(2nd gen) and OnePlus mobile.
    So i think it will make sense.
     
  5. dolims

    dolims

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    Sep 13, 2014
    Posts:
    61
    If you are using Unity 5, you may be running into the glitchy rendering issue that pops up on some scenes with the Cardboard SDK. Best workaround I know at the moment is to enable Development Build in the Build Settings dialog. See if that helps.
     
    judgefernandez likes this.
  6. judgefernandez

    judgefernandez

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    May 27, 2015
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    Thanks man it really helped :D